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Unread 13-01-2017, 21:09
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IronicDeadBird IronicDeadBird is offline
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Re: Value of a Turret in STEAMWORKS

Quote:
Originally Posted by Jarren Harkema View Post
Arguably an omindirectional drivetrain provides many disadvantages without addressing the advantage of a turret. Good luck trying to align your omni or mechanum drive while being shoved sideways.

Evaluate all of your needs to play the game, and then find the best way to address those needs by weighing the pros and cons of a design.
Omnis and mechs aren't the only thing that can be pushed around. While a more traditional drivebase might be pushed around less I have yet to see a robot that couldn't be pushed.

From the information I read it tackled the following issues.
1. Turrets add complexity
2. It would be hard to use a turret in combination with a wide drum shooter
Going omni does directly contradict the following part.
"It would allow for quick and fine side to side adjustments on a shooting mechanism that would be more accurate than turning your drivetrain"
Which I completely agree is a real issue but with drive practice that can be minimized (not eliminated but minimized).
Due to the nature of bumpers your ability to shoot "when being pinned" is completely up to the two robots geometry so omnidirectionality does not tackle that issue the way a turret does. That being said re-positioning is a lot quicker when you can strafe.
The final statement that is made does contradict the whole quick and fine side to side adjustments.
"When considering shooting volume is far more important than shooting accuracy, is a turret worth it?"
If you don't care about accuracy as much as volume then don't worry about the turret anyway.
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