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#14
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Re: Value of a Turret in STEAMWORKS
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From the information I read it tackled the following issues. 1. Turrets add complexity 2. It would be hard to use a turret in combination with a wide drum shooter Going omni does directly contradict the following part. "It would allow for quick and fine side to side adjustments on a shooting mechanism that would be more accurate than turning your drivetrain" Which I completely agree is a real issue but with drive practice that can be minimized (not eliminated but minimized). Due to the nature of bumpers your ability to shoot "when being pinned" is completely up to the two robots geometry so omnidirectionality does not tackle that issue the way a turret does. That being said re-positioning is a lot quicker when you can strafe. The final statement that is made does contradict the whole quick and fine side to side adjustments. "When considering shooting volume is far more important than shooting accuracy, is a turret worth it?" If you don't care about accuracy as much as volume then don't worry about the turret anyway. |
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