Go to Post We owe a lot to Bob (Hammond), he is a true gentleman. - Covey41 [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rating: Thread Rating: 2 votes, 3.00 average. Display Modes
  #16   Spotlight this post!  
Unread 14-01-2017, 00:08
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,825
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Value of a Turret in STEAMWORKS

Quote:
Originally Posted by IronicDeadBird View Post
While a more traditional drivebase might be pushed around less I have yet to see a robot that couldn't be pushed.
I have, in video if not in person.

Robots from the early 2000s could be very good at not being pushed if they didn't want to be. Admittedly, many of the tactics used at that time are no longer legal, but the fact remains that anybody trying to push 71 in 2002 lost.


One tactic that is still legal (if your bumpers won't violate the zone when you do this) is to have a plate on the bottom of your robot covered in, say, blue nitrile tread and actuated by something so that it drops below your wheels. You could also raise your wheels and put all that blue nitrile on the bottom of your frame instead--same result. I want to say I've heard of this strategy being used in shooting games, too. Line up, drop, empty, raise, reload, repeat.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #17   Spotlight this post!  
Unread 14-01-2017, 00:49
gorrilla's Avatar
gorrilla gorrilla is offline
1557 alumni, 4639 mentor
AKA: adam spears
FRC #4639 (RoboSpartans)
Team Role: Mentor
 
Join Date: Mar 2008
Rookie Year: 2007
Location: Houston
Posts: 958
gorrilla has a brilliant futuregorrilla has a brilliant futuregorrilla has a brilliant futuregorrilla has a brilliant futuregorrilla has a brilliant futuregorrilla has a brilliant futuregorrilla has a brilliant futuregorrilla has a brilliant futuregorrilla has a brilliant futuregorrilla has a brilliant futuregorrilla has a brilliant future
Re: Value of a Turret in STEAMWORKS

Quote:
Originally Posted by EricH View Post
I have, in video if not in person.

Robots from the early 2000s could be very good at not being pushed if they didn't want to be. Admittedly, many of the tactics used at that time are no longer legal, but the fact remains that anybody trying to push 71 in 2002 lost.


One tactic that is still legal (if your bumpers won't violate the zone when you do this) is to have a plate on the bottom of your robot covered in, say, blue nitrile tread and actuated by something so that it drops below your wheels. You could also raise your wheels and put all that blue nitrile on the bottom of your frame instead--same result. I want to say I've heard of this strategy being used in shooting games, too. Line up, drop, empty, raise, reload, repeat.
I remember seeing a video or clip of a robot that achieved this concept with the pivoting Octo-drive modules that have been available for a few years, can't find it though.
__________________
Adam Spears



Team 1557 2007-2011 student-Lake County FL

Current Team 4639 mentor- Houston TX
Reply With Quote
  #18   Spotlight this post!  
Unread 14-01-2017, 01:43
IronicDeadBird's Avatar
IronicDeadBird IronicDeadBird is offline
Theory Crafting Fo days...
AKA: Charles Ives "M" Waldo IV
FRC #1339 (Angelbots)
Team Role: Tactician
 
Join Date: Feb 2014
Rookie Year: 2005
Location: Colorado
Posts: 958
IronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond repute
Re: Value of a Turret in STEAMWORKS

Quote:
Originally Posted by EricH View Post
...have a plate on the bottom of your robot covered in, say, blue nitrile tread and actuated by something so that it drops below your wheels. You could also raise your wheels and put all that blue nitrile on the bottom of your frame instead--same result...
I saw that once wasn't sure if it has an official name that is recognized on Chief Delphi, the team I saw doing it called "gastropod drive" was back on Aerial Assist, in the wild pits of a Utah regional. Does it have an official name?
Anyway those teams must have been really worried about being pushed around.
__________________
HERO 俺を讃える声や 喝采なんて 欲しくはないさ
So I got my jacket back, but it turns out the "W" in WPI doesn't stand for that steak sauce I can't pronounce.
Play is for kids this is serious...
Reply With Quote
  #19   Spotlight this post!  
Unread 14-01-2017, 02:02
Ginger Power's Avatar
Ginger Power Ginger Power is offline
The GreenHorns Team Lead
AKA: Ryan Swanson
FRC #4607 (C.I.S.)
Team Role: Mentor
 
Join Date: Jan 2014
Rookie Year: 2012
Location: Becker, Minnesota
Posts: 893
Ginger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond reputeGinger Power has a reputation beyond repute
Re: Value of a Turret in STEAMWORKS

Very helpful thread, thank you. 4607 has decided against a turret for now which has helped to simplify many aspects of the robot.
__________________
Bison Robotics President
35 new FRC volunteers from Bison Robotics
The GreenHorns Project Lead:
Reveal Video
White Paper
Reply With Quote
  #20   Spotlight this post!  
Unread 14-01-2017, 03:49
ShIfTiNgBoT's Avatar
ShIfTiNgBoT ShIfTiNgBoT is offline
Registered User
AKA: David
FRC #0649
Team Role: Mechanical
 
Join Date: Feb 2015
Rookie Year: 2013
Location: California
Posts: 14
ShIfTiNgBoT is on a distinguished road
Thumbs up Re: Value of a Turret in STEAMWORKS

If you have faith in your team and its resources to be able to design and manufacture a turret, then yes, go for it. If you think that you can't control and tune it enough to be as accurate as a fixed shooter, don't.
Reply With Quote
  #21   Spotlight this post!  
Unread 20-01-2017, 22:50
bEdhEd's Avatar
bEdhEd bEdhEd is offline
Design and Drive Team Mentor
AKA: Frank E.G. Shiner
FRC #0701 (The RoboVikes)
Team Role: Mentor
 
Join Date: Nov 2012
Rookie Year: 2009
Location: Fairfield, CA USA
Posts: 502
bEdhEd has a reputation beyond reputebEdhEd has a reputation beyond reputebEdhEd has a reputation beyond reputebEdhEd has a reputation beyond reputebEdhEd has a reputation beyond reputebEdhEd has a reputation beyond reputebEdhEd has a reputation beyond reputebEdhEd has a reputation beyond reputebEdhEd has a reputation beyond reputebEdhEd has a reputation beyond reputebEdhEd has a reputation beyond repute
Re: Value of a Turret in STEAMWORKS

Well, after 2 weeks of hard work prototyping two wildly different shooter designs, 701's students have decided to lock in on the turret idea that takes the best elements from both prototypes and puts them together into one design. We feel very ambitious this season, both in strategy and build execution. They have determined that the turret will be valuable for our strategy, and I have the confidence in our students to get it working as we want it...but you might have to wait for the reveal video to see how it goes.
__________________

Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 07:22.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi