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#1
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Re: Ri3D 'Snow Problem 2017
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The hopper could additionally use a "blending" mechanism to shuffle balls so that they find their way into the shooter (many of the other Ri3D teams implemented such mechanisms). Our hopper was finalized on the last day, and we did not have ample time to construct/install such a mechanism. |
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#2
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Re: Ri3D 'Snow Problem 2017
Interesting design and a great looking robot.
The intake climber is a very interesting idea. Do you believe it would actually work on the real field? You are using a small rope on a small roller. It looks like you would jam the roller against the davit channel before you could consistently move the pressure plate. I've noticed a lot of these Ri3D designs don't seem to consider the channel. David |
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#3
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Re: Ri3D 'Snow Problem 2017
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I'm pretty confident that an enterprising team could modify the concept to be competition-ready. We did have a small amount of room to work with on the final robot that could feasibly fit the modifications necessary. |
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#4
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Re: Ri3D 'Snow Problem 2017
Beautiful bot and extremely impressive all around. Thank you for all your time and dedication!
May I ask what motor and gear reduction you used for your intake/climber? You're using a CIM correct? I was really impressed with how fast the lift pulled your bot. |
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#5
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Re: Ri3D 'Snow Problem 2017
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![]() I did answer the same question earlier in this thread, if you'd like more details than that, let me know! Last edited by cadandcookies : 18-01-2017 at 00:39. |
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#6
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Re: Ri3D 'Snow Problem 2017
My mistake, thanks for the info!
I would say you definitely succeeded on that front; this is only the second year I've kept up with RI3D, but your bot is probably the most impressive RI3D I've seen. I can easily imagine your bot winning a regional or district event and contending in World's (theoretically of course ). Before I saw your reveal, I was pretty content with my team's progress, but now I'm anxious to make changes to our gear manipulator so it's perfect, and modify our climber so it climbs faster. I guess that's kinda the point of RI3D huh? To make us push our teams to the extent of their capabilities. So thanks for that! Haha |
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#7
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Re: Ri3D 'Snow Problem 2017
I have to ask about the wheels haha. To me they look like 6" Plaction Wheel with Blue Nitrile Tread (am-3316) if they are, how do you feel the wheels compare to the stock 6" white wheels?
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#8
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Re: Ri3D 'Snow Problem 2017
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Personally, I love blue nitrile. Always used it when I was on a team. That being said, it's definitely one of those marginal gains things. I would say that I feel it is better than the stock wheels in any way other than maintenance, but I don't really have any numbers to back that up. We used it on Lelantos because it matched our color scheme! I'm aiming for next weekend or so. Our CAD was split up among about half a dozen people using all three of the main CAD packages available to teams, so I need to do a bit more cleanup than I've needed to do in the past. We're also still workibg on that technical walkthrough, which I'm hoping to get out tonight, but no promises on that. Last edited by cadandcookies : 20-01-2017 at 12:57. |
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#9
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Re: Ri3D 'Snow Problem 2017
Quick update: CAD is still coming, but school takes precedence over robotics stuff, so it'll be a few.
Due to a little bit of a communications mixup, we finished the technical walkthrough about a week ago and then promptly forgot to post it... sorry. We've posted it now to our white papers . Best of luck to teams as you enter the home stretch, and if you have any further questions, feel free to reach out! |
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