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#31
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Re: Team update 3
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"If the rope won't fray, the bot can't play!" If what you present as rope can be frayed apart at the end by the inspector into individual strands or fibers it's a rope. If it's woven, you should be able to pick at the end and unweave it. If it's twisted, you should be able to untwist it. If sewn, you should be able to pull the sewn threads. If it's tied, you should be able to untie it. Every single method of holding the rope together as defined in the rules can be frayed apart. |
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#32
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Re: Team update 3
Please kindly elaborate with examples of things you consider legal Velcro(R) and illegal Velcro(R) as this will help my understanding and interpretation of a vague rule.
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#33
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Re: Team update 3
Rope is defined in the manual pretty clearly now and a sew on Velcro strap is a rope according to the definition. I'm not sure where the idea of pure rope came from but if you feel the need to make the challenge harder for your students than for the teams they're competing against that is your choice.
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#34
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Re: Team update 3
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An obvious example of a legal Velcro rope would be a loop-side velcro strap where the loops are woven into the strap. Lots of range in between. Merely "being Velcro" doesn't make a rope illegal - it has to follow all of the other rules though. |
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#35
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Re: Team update 3
Many Velcro and velcro-ish products come with a plastic backing. A flat strip of plastic is not a fiber, is not thread-like, and so (IMO) wouldn't pass inspection. If you're going to make your Rope out of anything velcro-ish, look carefully at all the materials in it.
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#36
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Re: Team update 3
I personally wish they'd just left the Velcro can of worms closed, and made all Velcro illegal from the start. But they didn't, so now it's legal to use some forms of Velcro on a rope, and we can be sure that some teams will. But I'm not convinced it's the best solution. I imagine we'll see some great climbing teams that use Velcro, and I imagine we'll see even more that don't.
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#37
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Re: Team update 3
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I'm really quite excited to see what teams come up with with the doors blasted wide open on the rope rules. There are a lot of valid directions to go, some of them involving Velcro/HAL, some not. |
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#38
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Re: Team update 3
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#39
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Re: Team update 3
Ah. Good catch.
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#40
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Re: Team update 3
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#41
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Re: Team update 3
That makes it so teams don't have to argue the semantics of how their "rope" came to be.
If the GDC wanted to avoid all the rope drama, they would've supplied a standard chain and provided a part number of it. |
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#42
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Re: Team update 3
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There are enough fuzzy-ish, non-"velcro" or "hook-and-loop" type materials out there that it would have created another arms race like Can Grabbers or MiniBots. Velcro-style rope climbers are one of the easiest and simplest solutions, and the top teams would dedicate lots of resources to finding the right legal alternative. FIRST had the choice of going down the rabbit hole of trying to regulate what is and isn't velcro for the purposes of being a ROPE, or they could make velcro-style ropes legal, let all teams take the easier route and end up with more robots climbing which is good for everyone. As mentioned above, they don't want to put in the manual "Velcro is legal" because that opens up the door to conflict with the other rope rules (bumper rules are notorious for being hard to dissect because certain separate rules together imply a requirement, and all must be simultaneously met). For those of you who are complaining that it's not really rope climbing anymore. We are not tasked with climbing a "rope". We are tasked with climbing a ROPE as defined in the manual. The game challenge is an engineering challenge, with specifications. We're being told what ROPE is. |
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