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#16
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Re: 2017 Team Update 4
I'm happy they at least made both alliances even in terms of player stations, but I hoped they would switch the picks around or just let the alliance pick what stations they want. Better than nothing I suppose.
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#17
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Re: 2017 Team Update 4
I am very happy to see the change with player station assignment. That was the one aspect of this year's game that I was particularly upset with. I agree with Chris: while selecting our own stations would be ideal, this is the next best thing. Thank you, FIRST, for listening to the community's concerns.
Does anyone know what the "FIRST Championship Normalized Slots" refers to in Table 10-11 (the district award allocations)? The Houston-feeding districts have them and they're around one-fifth less than the "FIRST Championship slots". |
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#18
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Re: 2017 Team Update 4
I just dont get it. Why cant teams choose which stations they want to be in?
Is it a matter of convenience for Field control to input them way in advance? How about doing something for once that makes it convenient for teams. Other events/games in the past during eliminations have allowed teams to choose. Its not like those events were at such an inconvenience to the volunteers. |
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#19
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Re: 2017 Team Update 4
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#20
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Re: 2017 Team Update 4
Is it just me, or are the Min and Max headers reversed in Table 10-11?
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#21
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Re: 2017 Team Update 4
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Winch near the bumpers...oh, yes, we did consider the "antichrist option" early in design, but decided to make our lift in a relatively upright orientation to simplify removal of our ROPE from the DAVIT. Fortunately the fingers on the DAVIT are within reach of some members of our team. |
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#22
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Re: 2017 Team Update 4
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FMS is designed to expect a team in a certain location. At a minimum, the ethernet port is programmed for that team number. I can appreciate that it would be "nice" to let a team pick their spot. I'm guessing to minimize problems, they keep positions hard coded. FWIW: I don't think there is a requirement that the driver stay in their team's position. If you bring a long enough ethernet cord, you can be in whatever position the teams agree. |
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#23
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Re: 2017 Team Update 4
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#24
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#25
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#26
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Re: 2017 Team Update 4
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#27
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#28
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Re: 2017 Team Update 4
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* - The only time teams have ever been able to choose what player station they are in is during FIRST Championships. However, never during normal Regional, District, nor District Championship tournaments. I asked one of the Championship Scorekeepers once why they didn't allow station selection except at Championships, and they said it was because of the 4-team alliances or something to that effect. I think I'd be cool with 4-team alliances at a Regional tournament if that was the tradeoff! -George |
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#29
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Re: 2017 Team Update 4
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I also want to say that the rule was changed to allow shuffling team stations around that year, but don't recall for sure. |
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#30
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Re: 2017 Team Update 4
Longtime scorekeeper here. As soon as the previous match is scored, we begin the setup for the next match. The major part of that is setting up the field access point to respond only to the six teams coming onto the field and to establish a virtual private network for each team. This is why you have no comms if you're in the wrong station. Station assignments also allow the FTA to see exactly what is going on with your team linking to the field by looking at the stack lights.
Schedule generation attempts to make a qualification schedule that maximizes the variety of partners and opponents, maximizes time between matches, balances appearance on red/blue and in each station, among other things. Giving teams the opportunity to alter this for every match not only makes my job much harder, but would likely slow down the process, resulting in fewer matches per team. There also seems to be an opportunity for better teams to strongarm a weaker team into an inferior position, which wouldn't be GP. Many offseason events don't use a full FMS and instead set up shared networks with no VPN. In those events it wouldn't matter which station you're in. |
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