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#16
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Re: Team 95 2017 Build Thread
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***Edit*** My thought is inaccurate. It does indeed take 12 gears. Last edited by Tuba4 : 19-01-2017 at 19:35. |
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#17
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Re: Team 95 2017 Build Thread
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Love looking through this thread every year! It's very interesting to see how other teams break down the game and strategically design their robots. Thanks for doing this! |
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#18
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Re: Team 95 2017 Build Thread
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#19
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Re: Team 95 2017 Build Thread
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Quote:
When the sides opened up it was basically hanging a giant 'kick me' sign on the robot, the brakes kept us from getting pushed out of position when receiving the ball or catching a launch. Last edited by JamesCH95 : 19-01-2017 at 19:40. |
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#20
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Re: Team 95 2017 Build Thread
I love this thread every year. Awesome job, 95, the CAD looks great!
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#21
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Re: Team 95 2017 Build Thread
Could you elaborate on what you mean by "traction pads"? We're trying to experiment with different materials on carpet.
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#22
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Re: Team 95 2017 Build Thread
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Brakes are a potentially tricky business because you'll have to prove to the inspector that it won't cause carpet damage. Make sure to keep any metallic components well-clear of the carpet and eliminate any features that could snag. |
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#23
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Re: Team 95 2017 Build Thread
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#24
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Re: Team 95 2017 Build Thread
No worse than when a robot gets pushed sideways.
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#25
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Re: Team 95 2017 Build Thread
Fabrication has started with drive pod plates. We use HSM Works to CAM directly in Solidworks. We blank the plates and non-critical features with a CNC plasma cutter and finish machining with a prototrak knee mill. The Tormach Tooling System has been a great addition for this year, making tool changes much easier on this type of mill.
![]() Here you can see blanked vs machined plates. ![]() This is our general fabrication style, it has worked well for us for several years now. |
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#26
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Re: Team 95 2017 Build Thread
Sick robot bro
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#27
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Re: Team 95 2017 Build Thread
Assembly of the practice robot begins!
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#28
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Re: Team 95 2017 Build Thread
A little CAD adventure for tonight.
I have started modeling our hopper. Maximizing the volume available to us, while considering a number of other constraints, was somewhat challenging. However, there is a straight-forward way to model usable hopper geometry without a ton of effort. First, insert a block that covers 2 dimensions of the volume you can occupy. Don't worry about the 3rd dimension just yet. ![]() Use extrude cuts judiciously to provide clearance around components in that 3rd dimension. ![]() Next, I opened the part on it's own now that I've established the maximum volume it can occupy. I added some slopes to the bottom surface to push FUEL towards the shooter. ![]() We still have a solid body, which is not great to store things in. Shell to the rescue! Shell is one of the more underrated tools for sheet metal design in SolidWorks in my opinion. ![]() This gives a good body that we can convert to a sheet metal part. SolidWorks' sheet metal conversion utility is very good at picking out rip edges as you specify bend edges. ![]() |
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#29
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Re: Team 95 2017 Build Thread
Continued (darn 5-image limit...)
Better make sure your 2D pattern doesn't overlap itself. Took me 3 tries to get this one to a happy place. ![]() Fold it back up, apply your material/visual effects, and ta-da! Most of the geometry is there! ![]() To finish things up I've added some fillets to keep sharp corners away and punched in a number of mounting holes to keep the hopper in place. I also massaged the geometry a little more to get a few features in and to avoid some things I view as potential problems. ![]() |
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#30
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Re: Team 95 2017 Build Thread
Should it concern me that your rookie year says 2001 and yet you claim to be the one doing the CAD modeling? I though high school students were supposed to do the design work?
Regardless, awesome job! I enjoy this thread each year! |
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