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| View Poll Results: What is your drivetrain's top speed? | |||
| <10 |
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7 | 2.94% |
| 11-13 (kitbot is here) |
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48 | 20.17% |
| 14-16 |
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96 | 40.34% |
| 17-20 |
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72 | 30.25% |
| >20 |
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15 | 6.30% |
| Voters: 238. You may not vote on this poll | |||
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#1
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What is your drivetrain's top speed?
What is your drivetrains top speed in FT/S (FPS)? If you are doing a shifting drivetrain please comment with your low speed too! I would love to hear any other comments about what you think is "best" and why!
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#2
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Re: What is your drivetrain's top speed?
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As for Iron Kings, we'll be around 15 theoretical or about 13 in practice. 5.95:1 gearing, 4" HiGrip wheels. (Full disclosure of the painfully obvious: I work at AndyMark.) |
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#3
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Re: What is your drivetrain's top speed?
Yes, that was meant to be 10-13. I did see that the kitbot was listed at but also thought (or hope) that most kitbot teams will elect to use two CIM motors rather than just one that the 10 is derived from.
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#4
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Re: What is your drivetrain's top speed?
If you use two CIMs or one, your top speed will not increase--simply how fast you get to it (and how much current a motor will draw). To go faster, you would have to change the gearing or start integrating motors with a higher free speed (like a Mini CIM, whose free speed is about 500 RPM faster).
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#5
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Re: What is your drivetrain's top speed?
The number of CIMs does not affect the top speed of the kitbot, just the acceleration and some other stuff.
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#6
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Re: What is your drivetrain's top speed?
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3946 is geared for 12.7 ft/s per AM's calculations - 2015 gearing, 2016-17 wheels. We're using 4 drive CIMs and keeping the weight down by only using four wheels and two belts on a "half-long" chassis to keep the current draw reasonable. OBTW, thanks to the folks at AM for putting those churro holes 4-1/4" either side of the drive bearing! So far, the only drilling we've done to the chassis were to accommodate rivets and rivnuts rather tan 10-32 and nylocks. |
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#7
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Re: What is your drivetrain's top speed?
I'm having a really hard time with the idea that 17+ fps is ever a good idea for most teams. I'm also having a hard time with the polling results that seem to show most respondents disagree. YIKES
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#8
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Re: What is your drivetrain's top speed?
Our robot will be zippy. Cruising ratio will be less than 5.7:1. Not saying exactly how much less.
More critical questions might be, how many seconds will your driver need to move the robot from a retrieval zone to an elevator, or the other way 'round? How many seconds will a defender be able to delay that? |
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#9
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Re: What is your drivetrain's top speed?
EEP. Okay.
My question to you, oh CD Community, is this: do you have any students who have driven a robot that travels 17 fps or faster? 14-15 fps is on the edge of control for most drive teams, and the last two years had games in which something between 7-11 fps was usually ideal, so unless your drivers are seniors with experience in Aerial Assault as freshman, this will be a significant challenge. My question to myself is: which do I think is likely; that those responding to this poll don't realize that their Toughbox Mini only goes at 10fps, or, that my team will be struck by a careening, out-of-control alliance parter while lining up to receive a gear or a load of fuel? I think I will prepare for the worst, and add extra thickness to our gussets. 2014 is still a raw memory. |
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#10
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Re: What is your drivetrain's top speed?
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If you have alliance partners in quals that bump into you while loading for gears, so will other people. Make your gear pickup more reliable so it doesn't matter. Don't pick teams that can't drive, and you being careful of overgearing your robot will be more desirable as you will be able to control your robot. Rather than trying to change other people's designs over a message board, count yourself lucky that you have thought of this potential issue and come up with one of the several solutions to the issue. You will be a more attractive pick for it. Other teams can do what they want, maybe they have the ability to make the drivetrain work better than a lower geared one. I don't know if they can, you don't know if they can, I bet some of the teams attempting don't even know if they can. The concerns are valid, but it's not for us to judge them this early in the season. Last edited by BrennanB : 22-01-2017 at 15:19. |
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#11
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Re: What is your drivetrain's top speed?
Who's judging? This early in the season, when teams have some time left to work on their designs, CD is about the best place there is to get advice from people with experience. Teams have their own ideas and they will do what they want, but now is the time to give and receive advice.
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#12
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Re: What is your drivetrain's top speed?
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Teams should heed the advice in this thread, though I would hope most teams have their drive train worked out by now. |
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#13
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Re: What is your drivetrain's top speed?
Quote:
Quote:
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#14
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Re: What is your drivetrain's top speed?
228's going 4 CIM, 14 / 6 ballshifters. For packaging more than anything else - the 2 CIM model is a really compact gearbox, but the 3 CIM is huge.
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#15
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Re: What is your drivetrain's top speed?
14+ fps is drivable if your drivers get a LOT of practice. I would never gear a bot that fast without a practice bot.
Our fastest bot ever was 17.3 free speed but our driver had more than 50 hours of drive time before our first event. |
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