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#46
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Re: Efficient Points
We're going to insist on using our pilot so we can claim 13 gears per match.
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#47
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Re: Efficient Points
Quote:
I expect a team that underestimates the difficulty to attempt a robot centered around this, and I also believe that there are teams with the resources and ability to make this happen. I don't expect them to overlap, and I don't think we'll see it actually achieved. A team with the resources to pull this off is much better off building a "do everything" robot than an auto gear specialist. The point advantage is big, but not big enough to be game-breaking. If a 3 gear auto represented a chokehold or similar condition, I do think we'd see it. I do think two gear autos are more likely, though they'll be pretty rare due to most powerhouses focusing on getting the fuel bonus in auto. Additionally, by high levels of play, reliable one gear autos will be common enough that spending time on this will become less worthwhile. I think a lot of high level alliances will end up scoring three gears in auto, but it will almost always come from three robots. Last edited by Joe G. : 25-01-2017 at 19:42. |
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#48
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Re: Efficient Points
at that point you might as well claim the preplaced gears as well, really throw pit scouting for a loop
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#49
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Re: Efficient Points
Quote:
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#50
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Re: Efficient Points
Quote:
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#51
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Re: Efficient Points
3 gears by a single bot in auto ain't happenin'. It isn't about a world class robot - doing so requires a ballet of all 3 robots at warp speed so the pilots have enough time to pull the gears up and spin the rotors.
9 gears is a great 'bucket list' target for a top gear bot. If the bot hits its auto, partners drop their gears, and the opponents are careless with even one gear, that's "only" 5 full-field cycles and 3 close ground pickups. If one partner doesn't do much of anything, and the other isn't confident its auto will hit from the side (and is therefore willing to drop its gear to go down field in auton), this could be a common quals scenario. Seems like a reasonable prediction to say we'll see 1 bot do 9 gears in a match least once a week this season. |
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#52
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Re: Efficient Points
Quote:
I think it won't happen because teams will prioritize other scoring options in Auto. |
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#53
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Re: Efficient Points
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Last edited by Lil' Lavery : 25-01-2017 at 23:48. |
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#54
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Re: Efficient Points
Quote:
In 2011, 233 posted this video, never pulled off the feat in competition in large part because competent single-tube autos were common enough that it was rarely even attempted, and no other team came even close to achieving this, with most two tube autos being buzzer beaters for the 2nd tube. 233 was so much faster than everyone else because of a feature somewhat unique to their robot that year, the ability to pick up from the reverse side of the bot, and score on the other. In fact, they actually gain significant reach due to their arm length on the pickup, greatly reducing the distance the robot has to travel. It follows that a three gear auto likely has to follow a similar pattern, never turning around, and reducing travel distance of the drivebase by moving the gear forwards within the robot as it moves. Certainly, at minimum, the gear has to be picked up on the back of the robot, and scored on the front, so that the robot doesn't have to execute four precision 180 degree turns. Designing for the gear to pass through the middle of the robot like this provides little or no benefit during teleop, and would seem to make the having even a bare-minimum size fuel hopper nearly impossible. This is not an equivalent case to the other three gamepiece auto of note, 254 in 2014. Putting a single ball through a high goal was a harder task than placing a single gear this year, and even the best teams in the world missed a non-trivial amount of the time. 254's 2014 robot was probably the most accurate and effective finishing robot in the world that year. Even teams with excellent autonomous modes gladly gave up their balls to put them in 254's robot, and the build style that enabled the three ball auto also provided extremely tangible benefits to 254 throughout the match. Here, every sketch I've come up with that seems like it could possibly achieve this makes me ask "but why give up so much," especially when I consider the relatively low difficulty of a single gear auto, and the number of teams I expect to be achieving this with competency at high levels of play. Last edited by Joe G. : 26-01-2017 at 09:05. |
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#55
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Re: Efficient Points
Quote:
Quote:
The important thing to remember in comparing gears versus fuel is that gears have a non-linear points for effort curve. The first two gears are worth a lot of points for the effort to score them, especially since your alliance can start with those gears in robot already. The next 4 take quite a bit more work though, and the last 6 are going to be beyond the average alliance capability. Scoring 2 gears is easier than scoring substantial quantities of fuel, but 4+ is a different story. My team is pursuing fuel as our top priority, with gears as a second. The key to be effective with fuel, is to count on staying within 1 rotor of a gear focused alliance.
We're trying to ensure we can do 2 gears a match while "super cycling" as Ginger coined it to ensure we get the 2nd rotor and pull our weight for the 3rd one. From there we are all fuel focused to give a 1 rotor cushion and get the RP. We're not doing climbing because we don't want to overextend ourselves and our team is not great at building mechanisms for high loads. We feel we will be more reliable handling balls and gears than trying to lift our robot's weight (and potentially falling). I also am in the minority camp that thinks climbing will be difficult to do reliably in match, and if it isn't then someone can cheesecake a climber onto us for elims. Based on this assumption I think most matches will have 1 successful climb per side and will balance out. Since we can't climb we can sell out on defense at match end to prevent an opposing climb if needed. |
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#56
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Re: Efficient Points
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#57
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Re: Efficient Points
Honestly I believe that Fuel bots will be more meta this year. They can efficiently if done correctly apply points to the team and can hold their own for most of the match
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#58
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Re: Efficient Points
I wish I could use Dean's computer to go back in time and change the ball design for this years game.
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#59
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Re: Efficient Points
Even if your robot was specifically designed for gears and picked up on one side, dropped off on the other, there's still the problem of trying to pick up gears that have fallen in a random position from an alliance partner's bumper. Plus, you would most likely only use one gear peg, as that is much easier and faster than using different pegs each time. Could a 3-gear auto be done? In theory, yes. But your robot has to be very specifically designed to do so, and the advantages offered are somewhat minimal compared to the challenge of doing so (I gather that this year, the ability to handle gears, however minimally, is extremely valuable and should be on every robot).
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#60
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Re: Efficient Points
We will have to see how this plays. Right now the only real comparison we can do is 1-bot vs 1-bot, and then start running rock-paper-scissors-lizard-spock scenarios with permutations of types and capability-levels of partners.
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