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Unread 29-01-2017, 12:20
MrRiedemanJACC MrRiedemanJACC is offline
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Re: mid air collision

Quote:
Originally Posted by Ether View Post



Attached is the gnuplot graph and script for 35 82 12.

As you can see, the balls are pretty close to each other at the top.

I agree, at that speed and angle (and length of flight path) air drag will be a factor.

This is mostly a teaching and visual-aid tool. You really need to prototype and test !



Yes absolutely agreed on the testing. We did some with a wooden mock up to prove to ourselves we are in the ball park with a mini cim and weighted flywheel style shooter. Now we are finalizing our gear and climber (our priority), then I have two students working on the shooter hard design. We didn't use an encoder for speed yet, so we need to get that going and then we can get some usable data on the shot. The plotted data will give us something to go off of to start the testing and help set our ranges. Then we will see from there!

Thanks for the input everyone!

Last edited by MrRiedemanJACC : 29-01-2017 at 12:38.
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Unread 02-02-2017, 12:25
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Re: mid air collision

Thoughts on what would be involved to accommodate for a 2,3,4,5? wide shooter? Assuming the balls do not significantly interact between 'layers' I suppose you could used a constant feed per 'layer' or a constant feed with a random component per 'layer' to simulate rapid evacuation of a hopper. So it would essentially be running one simulation per 'layer' and plotting them all at the same time.
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