|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Key Scouting Points?
I have found that there is no difference in the data you should collect based on whether you are scouting for Alliance Selection or Qualification Matches.
For Qualification matches, you need to know the capabilities (Strengths) and weaknesses of all 6 robots in the match. Yes, you should be scouting yourself. In Qualification Matches, the strategy is based on the capabilities of partners and the tendencies and capabilities of opponents. You need to be honest about your own capabilities and you need to know your partners' capabilities. (Yes, some teams may exaggerate their capabilities). For Alliance selection, you need to know what you do well and where you need help, establish a strategy which you believe will give you the best chance of success and select the partners which complement you and complete that strategy. What you may want to consider is having a set of scouts who are focused on the upcoming partners and opponents who can provide the freshest perspective to the drive team for their match strategy discussion. These folks would be separate from the scouting team collecting the data for later evaluation during alliance pick list development. Video of matches to confirm or correct scouting data is also helpful, too. |
|
#2
|
||||
|
||||
|
Re: Key Scouting Points?
Quote:
Ex: On our scouting app, we have an option for teams that have climbing mechanisms to say if they successfully climbed or not, but also one to say they didn't have the chance. I'm worried data will be skewed if a team says they can climb (but actually can't b/c part is broken or part is jammed), and scouters mark it as didn't get the chance to climb purely because they have the parts to do it on the bot. Is this something I should be worried about or is this reading into the situation too much? Quote:
I also heard someone recommend we have trained scouters that are watching most all of the matches (say it's a team of 24 so 12 rotate out every couple of games). Thoughts on that type of scouting? What does your team do? Quote:
TL;DR What do your teams do that make scouting more unique or efficient than the next? |
|
#3
|
||||
|
||||
|
Re: Key Scouting Points?
Quote:
|
|
#4
|
||||
|
||||
|
Re: Key Scouting Points?
We are trying a lot of new and ambitious things with scouting this year, moving from a paper/digital hybrid to fully digital is going to enable us to pull some of our match scouting data for qualification strategy discussions.
The biggest data points we are looking for are pretty much the same for our partners and our opponents. Where do robots prefer to shoot fuel from? Does that encroach upon our firing position? Is the firing position of an opponent robot predictable and susceptible to defense? How many gears can our entire alliance place on average and/or max? How many gears can our opponents place on average and/or max? This info might tell us which number rotor to shoot for. There is no sense in going for the 4th rotor unless the data says the alliance can do it. Similarly, we can make a prediction of how far the opposing alliance might try to go, and make the decision if its worth playing defense or not on gear placement. From past experience as drive coach and strategist, unless you have hard data to backup an alliance strategy, the chance that the match is going to go the way you planned it is very low. |
|
#5
|
||||
|
||||
|
Re: Key Scouting Points?
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|