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#1
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Re: How to win Steamworks? (Weeks 1/2)
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* Three (possibly only two) teams all capable of doing Gears. Point values -- especially the 100 in the playoffs -- dictate this. * Four rotors will almost always be spinning in the playoff rounds (I fully expect in well under a minute in the Michigan state championship). Its very difficult to win if you don't get this. * After the fourth rotor, those gearbots will also be able to shoot high to get (at least) the remainder of the 40kPa. * The 3rd alliance choice will probably be a defensive bot to stop the other team from shooting. Depending on how good the other two are at gears, this third team may play defense the whole time. * Finally that third bot might not even bother attempting to climb. Since preventing a climbing bot from getting to the rope to climb is the same value as climbing yourself. Kelley Cook |
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#2
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Re: How to win Steamworks? (Weeks 1/2)
Not a chance this happens in under a minute EVER. The coordination of 3 robots scoring gears, because it's going to take 3 robots scoring gears to get 4 rotors the fastest, isn't going to allow it to take less than a minute. Not to mention how much driving is needed.
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#3
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Re: How to win Steamworks? (Weeks 1/2)
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#4
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Re: How to win Steamworks? (Weeks 1/2)
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#5
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Re: How to win Steamworks? (Weeks 1/2)
I said it will only happen once or twice in the season. I was merely pointing out that teams would only have to run 20 second cycles to make it so, in any one of the thousands of matches this year.
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#6
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Re: How to win Steamworks? (Weeks 1/2)
I would predict that at least one week 1 event will be won by teams without a shooting robot. By week two your primary gearing robot will need to pick up some slack to free up a potential shooter, but most of the points will still come from gearing. Shooting won't be a major difference maker except in odd situations until later in the season.
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#7
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Re: How to win Steamworks? (Weeks 1/2)
3 rotors (1 auto) and 2 hangs.
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#8
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Re: How to win Steamworks? (Weeks 1/2)
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#9
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Re: How to win Steamworks? (Weeks 1/2)
I think everyone is underestimating the challenge of placing the gear on the peg. Especially in week 1-2 there are going to be many dropped gears.
I think shooting fuel will win events for early regionals and district events. |
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#10
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Re: How to win Steamworks? (Weeks 1/2)
You got that right....
Teams that can consistently get 3 rotors (120 points) + one auto rotor (+20) and 2 hangs... (100 Points) score 240 points with no fuel. This wins nearly everything.... winning score week 1 and 2 ..... sprinkle in 90 balls for 30 points.... 270 points... wins regionals and definitely districts weeks 3/6 District Champs and half champs: This plus another 180 balls... plus another hang.... 400 points... (Defense will be HUGE for the fourth rotor points....it is simply ... let the other team get to 3 rotors... and then I think that actually 2 rotors and an auto and 2 hangs wins almost everything the first couple of weeks. 200 points.... possibly even less. |
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#11
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Re: How to win Steamworks? (Weeks 1/2)
I dont see a consistent hanger being left for the second round of picks (although I would love to be mistaken).
I think two hangs and 3 rotors will be achiveable by the top alliances, with the differentiating factor being teleop/auton fuel, and whether the first gear is done in auton or teleop. Defense and no match practice for drivers makes me think the 4 rotor alliance will be very rare, at least in weeks 1 and 2. This actually makes me think that alliances that are seeded 5-8 might have a better shot over other years. If they can get a third pick that climbs consistently, they are at a massive advantage, that can only be offset with a ton of fuel, or an extra rotor. If they know that they only need to keep the opposition within 50 points, they'll make sure that fourth rotor doesn't happen, and then it comes down to restricting the fuel the opposition scores. Last edited by Harshizzle : Yesterday at 20:19. |
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#12
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Re: How to win Steamworks? (Weeks 1/2)
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#13
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Re: How to win Steamworks? (Weeks 1/2)
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I'd almost rather be seed 5, 6, or 7 to get a consistent 2nd pick. In week 1/2, fuel bots will be top ranked teams. Gear bots will be the top picks. Climbers will be at the back end of the snake draft. IMHO, 3 rotors + 3 hangs wins most competitions week 1/2. Seeds 5-8 have best shot at having 3 climber bots. Top alliance with 2 climbers MUST put up 50 points in fuel to match 3 climbers, a tough order for week 1/2 methinks. Certainly some can do it, but not most. |
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#14
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Re: How to win Steamworks? (Weeks 1/2)
I think that winning alliances will be capable of 4 rotors and 40kpa at many events yes even week 1 and 2. Here is a list of some of the teams competing weeks 1 and 2:
125 175 233 359 118 624 33 67 195 341 126 16 1197 3309 1538 3476 180 148 2468 987 2122 973 1678 610 1114 I fully expect some of these teams to be capable of 40kpa autonomous modes as well. |
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#15
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Re: How to win Steamworks? (Weeks 1/2)
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