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Joe Johnson's Avatar Unsung FIRST Hero
Joe Johnson Joe Johnson is offline
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Re: How to use FRC Events data to determine gear ability

Quote:
Originally Posted by ngreen View Post
Someone just needs to write a program to do vision processing on the scoreboard (streaming graphics) to get the times when the rotors are scored. And use that as a rate (gears/sec) for the alliance. If they score 4 rotors, then you'd have 4 rates (0->1 (1 gear),1->2 (2 gears),2->3 (4 gears), 3->4 (6 gears), so you'd have to consider which one best represents abilities. I'd probably eliminate Rate 1 and then use either the longest period or maximum rate as the rate for comparison. I lean toward the maximum teleop rate, but am not sure which would be better (I'd also consider combining any teleop rotor scores and calculate the rate from that). Without further data I'd put this all into a component OPR to break it out for each team.

This is just an idea between solely using API data and counting gears with scouts. I wonder a little if the FMS system could provide timestamps with rotors scored to facilitate a gear rate calculation.
I like this idea because it is possible to go back and score matches where no good scouting data exists as long as the matches are posted online.

I think it might be possible to get a fuel rating system working as well. I suppose that you'll be able to tease out when high and low boilers get loaded with balls.

I remember seeing a "how to make a poker playing bot" tutorial that makes me think that this falls into the "just work" category (a lot of work but manageable sub problems).

Down the road, perhaps FIRST would be willing to share more FMS data (e.g. real-time scores with a reason for every change)?

Think of the OPR refinements folks could make...

Dr. Joe J.
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