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#31
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Re: How to win Steamworks? (Weeks 1/2)
If you get 40 kPa autonomous (which can be managed by just one robot), then that would be worth 60 points on its own, which is more than enough to make up for being one rotor behind.
However, I think teleop should mainly focus on gears. If you get a lead on gears, it's generally huge, but the return is diminishing. (At least in qualifying matches. In playoff, if you get the 4th rotor and your opponents don't, you've definitely won.) For example, in a qualifying match, a good strategy might be to go for the first 3 rotors and then focus on fuel. Then, you would need to score 120 balls or more in the high goal in the time your opponents would score 6 gears. You could probably get 40 or so balls per cycle, so even if your cycles are slower than theirs, you could still win. Another big factor is how skilled everyone is. During regionals, a lot of matches will just be decided by gears, but at higher levels everyone will max gears and the question is who can score fuel faster (or play better defense). |
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#32
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Re: How to win Steamworks? (Weeks 1/2)
In Duluth (Northern Lights and Lake Superior) I would venture a guess that most teams will not be able to climb consistently (see 2016). I would assume it will be the same for most Week 1 events.
For teams at Northern Lights I would venture a guess that the teams that can climb consistently will be: 27, 525, 876, 2175, 2502, 2512, 2823, 2883, 3026, 3130, 3313, 3883, 4607, 4624, 4656, and 5172. It will be the gear cycles (rotors) that make the difference followed by kPa at Northern Lights. At Lake Superior it will come down to gear cycles and defense. 2052, 1714, 1816, 5913, 3102, 3276, 4539, 4728, and a handful of others climbing consistently. And for the Double DECCer, Northern Lights will retain the title. |
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#33
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Re: How to win Steamworks? (Weeks 1/2)
Quote:
40 fuel in the high goal takes 8 seconds to process. You truly believe that a robot will be able to load 40+ balls into it's hopper, drive to a shooting spot near the boiler, and get 40 balls into the HE goal in 8 seconds? Me thinks you have way too much optimism. . |
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#34
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Re: How to win Steamworks? (Weeks 1/2)
Quote:
-- Karthik (and also some guy that played a little basketball) |
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#35
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Re: How to win Steamworks? (Weeks 1/2)
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1. Not all 40 balls have to be in the goal for it to start processing. You have 8 seconds to start scoring, not 8 seconds to finish scoring. 2. It's been speculated that a full goal will process balls more quickly than 5 per second. 3. Even if you get 35 balls in or whatever, it's not like this suddenly isn't worth attempting anymore. All of that said, I don't think this is *necessary* to win in Week 1 and 2, though if you consistently do it I suspect you will seed #1. |
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#36
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Re: How to win Steamworks? (Weeks 1/2)
Quote:
The manual says AVERAGE 5 ball/sec can't have an average if you don't have a bigger number than that. If 1 team scored 30 fuel in Auto it is equivalent to 1 rotor being started in Auto. Rotor scoring: 40 in tele, 60 in auto. Difference of 20 points Fuel scoring in high goal: 3 fuel/point/KPA in tele, 1 fuel/point/KPA in auto. 30 balls in tele = 10 points/10KPA, 30 balls in auto = 30 points/30KPA or a difference of 20 points. You're also much closer to that RP than you are with the rotor. |
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#37
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Re: How to win Steamworks? (Weeks 1/2)
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#38
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Re: How to win Steamworks? (Weeks 1/2)
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A robot that nets 20 balls consistently scored in autonomous is worth more than a robot which only sometimes gets the gear in autonomous (bot-for-bot). Tricky thing about gear bots - their max value doesn't come from playing solo. |
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#39
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Re: How to win Steamworks? (Weeks 1/2)
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#40
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Re: How to win Steamworks? (Weeks 1/2)
Coming from a team that is only going to week 1 and 2 events: I think everyone that says 3 rotors and 2/3 climbs are guessing way too low. Considering that we're planning on getting about 5-6 gears in tele-op and a climb by ourselves, I think that the level of competition will be higher than anticipated.
And perhaps I am way over-estimating our abilities, as well as those of the teams that are attending our two regionals. I really hope that it's as easy as 3 rotors and 2 climbs. I don't think it will be that way though. |
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#41
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Re: How to win Steamworks? (Weeks 1/2)
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Quote:
2> Until it's proven that the boiler CAN go faster than 5 fuel per second, I'll assume that 5 per second is MAX ... maybe I'll be pleasantly surprised, but probably not. 3> I was answering a 40Kpa SINGLE ROBOT AUTONOMOUS. I didn't state that a single robot couldn't get 40Kpa (In fact I believe that may be the easiest way into the elimination rounds) Quote:
Point noted. Although that does require you to be far more accurate as you will not catch your rebounds. |
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#42
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Re: How to win Steamworks? (Weeks 1/2)
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Grabbing the rope is going to be harder than people have been practicing. Teams are going to struggle the entire 30 seconds allowed and still not start their climb. |
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#43
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Re: How to win Steamworks? (Weeks 1/2)
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That being said if you plan for more than 5/sec you should go back and plan for 5/sec. |
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#44
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Re: How to win Steamworks? (Weeks 1/2)
With teams looking to shoot 10-15 bps with and even if you have as little as 65-70% accuracy 40 balls will be shot in 4-5 seconds.
That would give a minimum of 8 seconds or so to get to the hopper and start shooting...completely reasonable I believe. We will just need to wait to see what Week 1 brings ![]() |
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