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| View Poll Results: Change game for the Blitz? | |||
| No, keep it the same way |
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3 | 6.67% |
| Only change elims to best 2 out of 3 |
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24 | 53.33% |
| Change game drastically, Please! |
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18 | 40.00% |
| Voters: 45. You may not vote on this poll | |||
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#16
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Yea... with the three colored boxes, this is what the 'wall' would look like;
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#17
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I think the most important things about 'changing' the game is you don't want to create a change in the game that would render some team's robot or initial strategy useless... team's put in much time and effort into their robots and many may not want to do any changes, especially for one competition.
However- here are some suggestions I made for changes to Battlecry when the staff asked for suggestions from all participating teams. The only change being made so far for BC4 is making the elims best 2 of 3 (the right change I think, worked well at Rally this weekend as well): - Instead of a reduction of points for KOH: Maybe rather than lessen the points for the top, offer a 'Zone Zeal' twist to the game: Robot in gray carpet: 5 points Robot in colored carpet: 10 points Robot in mesh area: 15 points Robot in HDPE: 25 points It encourages teams to always get their robot out to the field (5 pts for not moving), plus it gives incentives to teams to build and guard stacks as opposed to just dominating the hill. It would also create some other interesting scoring scenerios (for instance, trying to move into a colored zone at the end points vs. the amount of points you would negate for any bin you were touching) while offering alternative strategies. Of course, the manner of scoring would have to be kept in line with this year's game (as opposed to Zone Zeal) where if you were touching the gray and colored carpets you would get 5, rather than 10, points [You get 25 for the top and none for touching the mesh at all this year, in 2k2 you got the benefit of higher scoring zone if you were touching both]. It would offer stackers, guarders, and OH's some new opportunities for score increases. - Switch the robot starting positions such that one red and one blue start on each side of the field (rotate robot start positions 90 degrees basically). Obviously, warning teams ASAP would be appropriate for autonomous mode designs, but it could add some excitement to the game. Teams could choose which robot lines up in which position/side of the field. - Move the 10 seconds of HP time to the end of the match. Would force a new and interesting on-the-fly strategy capability of the students. Change the penalty for not getting off the field in 10 seconds to HP bins not counting (any stacks or points from those bins placed by alliance HPs would be ignored), and the penalty for not being off in 20 seconds a score of zero (rather than robot being shut off). All other human player rules would stay the same including entering and exiting the field through gate, stepping only in colored areas, placing only in colored areas, no throwing of bins, and no contact with robots. Just some new ideas to consider. Make sure any thing that may affect rules is clearly thought out before and the rules appropriately cleared up to avoid and issues that wouldn't be covered in the regular FIRST rulebook. |
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#18
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Good concept....here's a little more
While I will not be attending the Blitz (most likely), I think this will definitely add to the game. It certainly can't hurt it. I have a couple more suggestions though.
What if the two outer bins were worth slightly less than the middle bin, say 5 and 10. This would make those robot that do take out the whole wall or the middle have a slight advantage...but that one bin could also be stolen or equaled by the other two bins. Just a thought. My other, crazier thought, is that these colored bins should count at 10 bins, not just an additional 10 points. Say, if you have a stack of 4 bins with 10 on the floor, you would normally get 40 points. If one of those on the floor is a colored one, you would actually get 76 points (4 x 19). If you had a colored one in the stack, you actually get 130 (13 x 10). This would really ramp up the scores and cause some major defense of the colored bins. In both cases, its still way too easy to push bins out of the zones...but just think...if in the last second you have no stacks, but can put a colored one on top of something else...and you have a mess of 20 bins...you just got yourself 220 points instead of 30. Think about it everyone. Kev |
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#19
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I hope you're going to have many, many extra odd-colored bins
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#20
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Throw a "hanging bar" above the ramp!
It would certainly be a new spin on things. 25 points to hang. 15 points for the HDPE 10 points for the mesh ![]() |
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#21
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Good Luck To Everyone at the invitationals. |
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#22
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Count The Stack
1. Here is an easy way to make stacking more valuable: Multiply the height of the stack by the number of bins in the stack and the number of bins in the color carpeted area. That way a stack of five would be worth 5*5=25 (same as a robot on the ramp) by itself and the other bins would just be a bonus
. Opponents will of often clear the bins out of ur zone while u defend/build a stack. I think it is asking too much of a robot to build/defend a stack and defend all the bins in their zone too. It also would lessen the impact of autonomous on the game since a lower number of bins on ur side could be easily overcome with a higher stack (this should make user mode more exciting).I always thought it was stupid to exclude the bins in the stack from the multiplier. An example of how ludicrous this scoring policy is: If have a stack of 5 but no other bins in ur area it is worth zero points (5*0=0). I thought this years game was intended to be easy to understand and score on the fly. That is rather hard to explain to a spectator (5=0). The current scoring system seems like something my math prof would give us for HW . Try to think about this problem during the heat of competition:Maximize the function f(x,h) = h * (x-h) where h is the height of the stack and x is the number of bins in your colored area which varies based on autonomous ability and bin pushing ability. The new scoring function would be simple (f(x,h)= x * h), and its maximum will always be x = h. So keep stacking, it cant hurt. Go for the ultra high score of 2025 with a stack of 45 (45*45=2025) . Achieving this nearly impossible task used to be worth 0 .2. Also to decrease the effect of "descoring" by pushing bins into the gray area by counting bins and stacks in the gray area by the alliance stations as if they were in the colored area (which is small). Then only neutral area for bins would be the ramp (which is huge) and the robot starting areas (hard to fit bins there). I dont think any team really likes "descoring" even if their bot is really good at it. At PARC, our exciting Qualifying Round against 25 ended up with a whopping 9-9 tie cause both sides just tried to reduce the other's score. Every bot in that match fought hard but only got 18 QPs. Also stack defense would be easier if human players could put their stack in the corner braced by the alliance station. This would make any scoring changes that favor stacking more fair, because bots that cant stack could still easily reap the benefits of stacking thru their HP stacks. |
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#23
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The more functions and crazy ideas you throw in, the harder it will be for spectators, including ones who were at previous regionals.
My ideas: King of the Hill: 20 Points Stacking, (All Bins in zone * Multiplier) scoring in example: 15 bins are on the blue side. 12 are scattered in stacks of 1 and 2, there is a stack of 3 standing. 2 Blue robots claim the HDPE 12 bins are on the red side. 6 are scattered in stacks of 1 and 2, there is a stack of 6 standing. 1 Red robot claims the HDPE. Current game score: (12 * 3 = 36) + (2 * 25 = 50) = 86 (6 * 6 = 36) + (1 * 25 = 25) = 61 Blue Wins, recieves 208 QP's Proposed game score: (15 * 3 = 45) + (2 * 20 = 40) = 85 (12 * 6 = 72) + (1 * 20 = 20) = 92 Red Wins. recieves 262 QP's This would have higher scoring matches, with emphasis on TALL stacks (which we all know are very hard to keep alive). The closer the SHU : Loose Bin ratio is, the more productive it is. I intentionally had equal score, similar bin amounts because it shows the swaying of king of the hill. Play with other scenarios that real games ended with and you'll see it won't sway every match, but it will sway for some of those last second fall-offs or broken down robots. Many a match could be swayed by 12 points and many times the above scenario has played out. Last edited by Gadget470 : 18-05-2003 at 10:18. |
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#24
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Quote:
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#25
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Good Luck to everyone at the invitationals. |
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#26
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I think JVNn was just being sarcastic.. I see his point- you don't want to change too much of the game or it won't be fun anymore.. For example, if you added two more baskets to a basketball game and threw in another ball, the game would just be utter chaos.. I agree with those who say that only the KOH score/ stack multiplier should be changed.. Keep the game simple and fun.. |
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#27
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It seems like the easiest solution that wouldn't change the game too much is just making stacks also count in the bin total. The KOH doesn't have to be changed when you have the extra points from a stack (5 stack = KOH)
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#28
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As long as you don't make things to complicated, then i think the first annual blitz is golden.
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#29
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#30
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chage elimination round format to 2 out of 3
make king of the hill points worth less include the bins in the highest stack as part of the total # of bins on that side (5 bins on ground with a stack of 3 more would be 8*3 = 24) |
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