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Unread 21-06-2003, 00:54
Andrew Andrew is offline
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We actually video-taped all of practice day and all of day one and watched tapes back at the hotel after each event. We didn't really attempt to make "during the match" scouting, since there is too much going on.

Hint. Hint. FSN might want to get a camera to each regional and do the info dump off-line. This is an unbelievably enormous task. BUt, I suspect that teams would contribute film for the good of the cause.

We believe in quantitative stuff.

Empirical speed of robot is more important that whether the team has a transmission or a particular gear ratio. For last year, we would care about time to top of the ramp during autonomous, time over a short distance (eg 3 meters), time over a long distance (eg 10 meters).

Whatever the game, I think time to the "first objective" is an important stat.
2000: time to far side of field
2001: time to the near side of the bridge
2002: time to the goals in the center
2003: time to the top of the ramp

Rather than having a power stat, you would like to see how teams actually fare against each other in competition. Ie Team XXX pushed Team YYY in match ZZZ. Later, Team YYY pushed Team WWW in match VVV. You can start to form a power class based on who pushed whom.

Robot weight is a really important stat and this should be obtained at the inspection station. I believe FIRST actually records this stat.

I agree with Ken's Kategories.

On match info, points scored, points allowed, QPs, win/loss.

We also try to accumulate average rank of alliance partners and average rank of opponents (computed at the end of the Qualifying).

Now, if FIRST throws a 4v0 plan against us again, most of the match data would have to be refigured.

Additional Game Specific Match info would be maybe necessary (even though hard to collect):
2000: number of balls robot put into trough
2001: big balls picked up and placed (even if subsequently knocked off), little balls scored in the goal, bridge balanced
2002: balls placed in goal, goals placed in zones
2003: bins stacked (ha. ha.), part of wall knocked over (20%, 50%, 100%), bins descored (10%, ...), on ramp

This last would require film.

An additional Kategory: Human Player Performance.
 


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