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Unread 31-01-2002, 19:56
Dindau Dindau is offline
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Exclamation HELP!

HI all,

I am creating a low polygon character (like tubby McChubs in the tutorials) and I can not get the head to appear solid. Everything I try to fix it doesnt work. Please, please PLEASE help me if you can. I have worked hard on this and I dont want my efforts wasted. Thanks.
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Unread 31-01-2002, 21:06
Daishichimaru Daishichimaru is offline
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Appear solid? Throw up some renders so we can see what's wrong exactly.
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Unread 01-02-2002, 18:22
Tyler Olds Tyler Olds is offline
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Question um ok

What your problem is probably that you have the object in "wireframe" mode. If it is a single object that is liek that here is possiably one solution.
Click on the object and make sure it is the whole object, not just part of the mesh. Then go to the material editor. under "shader basic Parameters" if wire frame is clicked, just simply unclick it. I believe that is one way you can do it. If Daishichimaru or anybody else has a revision to this or any other way feel free to revise it.

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Unread 01-02-2002, 22:18
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Ok if you mean that some of the polygons are see-through, then turn on 2-sided in the materials editor. If that does not work then try and make a patch for the area you are having troubles with and places it in the exact same spot.

That about all I can think of.

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Unread 01-02-2002, 23:49
Daishichimaru Daishichimaru is offline
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Before you try anything funky, apply a Normal modifier and check the Unify Normals box and then see if they all show up. If it looks inside-out, check the Flip Normals check box and it should be fine. If that doesn't work, post a render here and I'll see what I can do. (For the interested, normals control which way a face faces. Each face (composed of two triangular polygons) is by default one sided and faces away from the center of an object. Flipping normals results in an object appearing "inside-out", or somewhat see-through, which is useful for creating interior rooms since you can flip normals on a box and it looks like a room from the inside. Some things will flip around the normals so that some face one way and others another. It's much better to fix normals than to use a two sided texture, for two sided textures have side effects to transparency and some other things.)
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Unread 03-02-2002, 16:13
Dindau Dindau is offline
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Quote:
Originally posted by Daishichimaru
Before you try anything funky, apply a Normal modifier and check the Unify Normals box and then see if they all show up. If it looks inside-out, check the Flip Normals check box and it should be fine
YES!!!


Thanks it worked!
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