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  #76   Spotlight this post!  
Unread 04-23-2018, 05:03 PM
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Lightbulb Re: 2019 Game Speculation

My dad and I were saying that maybe the end game would be about "docking" since Boeing is sponsoring the game, and they're working with NASA for future Moon/Mars exploration.
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Unread 04-23-2018, 05:53 PM
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Re: 2019 Game Speculation

In regard to game piece possibilities, could shot-put shots be considered?
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Unread 04-23-2018, 05:56 PM
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Re: 2019 Game Speculation

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Originally Posted by Countersteer View Post
In regard to game piece possibilities, could shot-put shots be considered?
I doubt it. It seems like it would be expensive for teams to buy and it would be unsafe to have big metal balls flying around.
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Unread 04-23-2018, 06:31 PM
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Re: 2019 Game Speculation

Lunacy 2: Static Electric Boogaloo
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Unread 04-23-2018, 06:37 PM
Sea_Kerman Sea_Kerman is offline
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Re: 2019 Game Speculation

Concept: You are the crew of a spacecraft, and an accident has caused a hull breach. You managed to make it to the emergency shelter in time, but most of the ship is in vacuo. You must use your utility bots to replace the floor hull plates and repair the valves on the air tanks.

The ground would be made out of panels, but some are missing and you need to replace them. The valves would be giant plastic nuts and bolts that you have to pick up, pass through the player station wall where a human player would put them together, then pass them back, or you could make your robot be able to assemble them itself. You would then drop them into holes in an "oxygen tank" structure.
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Unread 04-24-2018, 04:57 PM
TBKahouna TBKahouna is offline
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Re: 2019 Game Speculation

Quote:
Originally Posted by RustyRustyRusty View Post
My dad and I were saying that maybe the end game would be about "docking" since Boeing is sponsoring the game, and they're working with NASA for future Moon/Mars exploration.
Deep space s that which is outside of the solar system. so I suspect will be more about interstellar mechanics and action.

Everything about launching, orbiting, landing and rovers seems to be covered by the other FIRST franchises.
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Unread 04-24-2018, 10:59 PM
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Re: 2019 Game Speculation

Next year they will want to emulate a lot of this years game, where the balance of power literally shifted through out the games, going back and forth. That made it a lot better to watch then some of the other years. In steam works, there was a lack of competing for something, both alliances worked mostly separately, rather than actually fighting over something, making the results of most games a lot more easily predictable. I was trying to think of how they could do a similar thing in relation to in the theme of Destination: Deep Space, and I am struggling to think of anything. Given the name, Destination, it would mostly likely be focused on launch or travel. Launch would result in the game being very similar to steam-works, so it will probably lean towards the travel element. How they do that, I'm not sure. Given the design of fields, it doesn't really make sense for it to be traversing of space, and going through a set of obstacles while collecting resources, but that's what I'm leaning towards.

As far as FIRST's goals go, they probably want to expand team work elements, make it harder for just one team to carry, so I reckon the game design will affect that.
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Unread 04-24-2018, 11:00 PM
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Re: 2019 Game Speculation

This year the Cheesy Poofs were undefeated, and I don't think FIRST wants that to happen again. You don't want one robot to be able to carry two bad robots, against 3 good ones.
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Unread 04-24-2018, 11:06 PM
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Angry Re: 2019 Game Speculation

Quote:
Originally Posted by Nimbus View Post
This year the Cheesy Poofs were undefeated, and I don't think FIRST wants that to happen again. You don't want one robot to be able to carry two bad robots, against 3 good ones.
I think FIRST actually would rather see top teams carry than bottom teams drag alliances down. In 2017, teams basically had to climb to be competitive. #1 alliances constantly lost because they couldn't get a good climber. In 2018, they took a big step forward by offering a free climb with levitate, not only helping buddy climb strategies, but also making it plausible for an alliance to max out on climb points with two strong solo climbers and a below average, non-climbing robot.

Teamwork is good, but it should be in the vain of 2014 rather than 2017 or 2018's auto quest.
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Unread 04-25-2018, 03:27 PM
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Re: 2019 Game Speculation

Instead of having a "low-gravity" field like Lunacy, how about a zero-gravity field? Instead of using slippery plastic, we'll just play on ice!
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Unread 04-25-2018, 07:36 PM
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Re: 2019 Game Speculation

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Instead of having a "low-gravity" field like Lunacy, how about a zero-gravity field? Instead of using slippery plastic, we'll just play on ice!
...or underwater
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Unread 04-27-2018, 01:25 AM
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Re: 2019 Game Speculation

Hopefully, it's like Lunacy!!!

Link to the championship teaser: https://www.youtube.com/watch?v=_xrsZ2KxHeU
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Unread 04-27-2018, 01:32 AM
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Re: 2019 Game Speculation

I know this won't happen for obvious reasons, but I was thinking it would be cool if they could delay all comms between driver stations and robots, as it is with rovers and spacecraft. It would still be human controlled, but teams would have incentive to partake in "small acts of automation". A bit of vision here, a bit of path planning there...
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Unread 04-27-2018, 07:37 AM
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Re: 2019 Game Speculation

Theme aside, I think that 2019 will either be a big ball game or some sort of indexing game similar to 2013 or 2017. I think that they could index again so quickly since useful shooters in 2017 were rare, and they might like to give teams another shot at an indexing task that will earn lots of points. My other guess is that a big ball game is coming up, since the last one was 2014, so there won't be any students left that worked on the last big ball game. Either way, I really hope that the field is at least low this year, if not flat. But I have a feeling that it won't be flat, since we've had two pretty flat fields in a row.
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Unread 04-27-2018, 10:27 PM
TBKahouna TBKahouna is offline
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Re: 2019 Game Speculation

Quote:
Originally Posted by Nimbus View Post
Next year they will want to emulate a lot of this years game, where the balance of power literally shifted through out the games, going back and forth. That made it a lot better to watch then some of the other years. In steam works, there was a lack of competing for something, both alliances worked mostly separately, rather than actually fighting over something, making the results of most games a lot more easily predictable. I was trying to think of how they could do a similar thing in relation to in the theme of Destination: Deep Space, and I am struggling to think of anything. Given the name, Destination, it would mostly likely be focused on launch or travel. Launch would result in the game being very similar to steam-works, so it will probably lean towards the travel element. How they do that, I'm not sure. Given the design of fields, it doesn't really make sense for it to be traversing of space, and going through a set of obstacles while collecting resources, but that's what I'm leaning towards.

As far as FIRST's goals go, they probably want to expand team work elements, make it harder for just one team to carry, so I reckon the game design will affect that.
Agreed. This shifting of power/control makes for some pretty interesting action from a spectator's perspective.
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