Go to Post Maybe next season I want to develop and test a new metric for FRC scouting: Bumper Quality Rating (BQR). BQR-5: The platonic ideal of FRC bumpers. ... BQR-0: Moderate to heavy use of duct tape. I believe BQR would outperform OPR as a predictor of on-field robot performance. - Nate Laverdure [more]
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Unread 09-10-2003, 01:54
Brian Yip Brian Yip is offline
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You want to think about modeling, lighting, texturing and sounds. teach people how to use videopost if you have time. Other than those listed, you want to teach kids, like freshmen how to brainstorm for ideas. The team needs good idea, but not wild, hard to workout ideas. KISS is the way to go, but don't let the last "s" lower your team's performance. The storyline is very darn important, I will say a monthly homework for them just to brainstorm a plausible animation theme based on last year's topic for practice.

Modeling is still easy to learn, but lighting and texturing requires a lot of experience. So team leaders must know your members' ability and teach them accordingly. Let me say something obvious, teach the unexperienced members how to model first. Texturing and lighting for intermediate and advanced users.

Sound is something that all animators have to keep in mind when working on animations. Brainstorm on theme and think of music and sound effects that fit the theme the most.


Good luck to you all, I'm looking forward to see some great impressive animations this year,

Brian
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