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#91
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Yeah, we just had a meeting last night and they told us that we have to get a new controller program. So we have to learn all new stuff. Which will be good because you get to learn different programs and stuff like that. Even though I'm not in the electronics i think it will work out just fine.
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#92
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Ugh. I don't know how I'd handle a new controller...our programmers just tweaked their pBasic skills to what I'd call "good" this year, and now they're gonna throw this at me. Wow. Maybe it'll be good -- maybe they'll keep pBasic and expand the flash and RAM and maybe give some more inputs and outputs and some better feedback on the OI. Little flashy lights are not sufficient, and the dashboard port makes for a bunch of glorified flashy lights on a computer (which I think is a hassle and gets in the way). At least have bigger, brighter flashy lights! My one complaint is that the current RC doesn't handle non-player input sufficiently without miracle code. And it's hard to have miracle code with just two guys coding, who both actually have lives and don't live breathe and die pBasic during the build and test time.
-EDIT- Okay, reading further, I see that there will indeed be a bigger, better RC/OI combo. Yippee. Now I gotta ramp up my programmers for C. |
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#93
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Re: C it is
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#94
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Just to add more to the mix, last year I was at Dean's house and I witnessed the Innovation FIRST guy demo something similar to the Playstation control pad to a bunch of people. That would be MAD kool to have more IO in the palm of your hands that's more ergonomic as well.
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#95
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Hmm...Play$tation junkies will like that, but I see an issue. A smaller control stick is less precise, as the motion between registered value degrees is a direct relation to the length of the control stick. The bigger the stick, the more precise you are. Most P$ games register four values - 0%, 33%, 66%, 100%. That's not precise enough for me.
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