Go to Post Dean's said it before, and it's been repeated many times, but it clearly hasn't sunk in yet, so I'll say really loudly. FIRST is not a science fair! - Karthik [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 28-06-2001, 21:18
Robby O's Avatar
Robby O Robby O is offline
Registered User
no team (Volunteer)
 
Join Date: Jun 2001
Location: South Florida
Posts: 161
Robby O is an unknown quantity at this point
Send a message via AIM to Robby O
Exclamation WHAT!?! FIRST game/trainer on Game Boy Advanced???

Okay, no not really. And although I know some of the better coders will prolly debo this from me before I got to it, they may as well cause I may never get to it . So why not spread the idea? I thought it would be cool to have a trainer/scorekeeper made for the game boy advance so it would be portable, as well as maybe work an interface with the PC so that robot control can function through it, yknow, with the whole InnovationFIRST console code.

Much info on GBA development can be found at www.gbadev.org and www.devrs.com. Although I have had the idea for a FIRST game for a while now, I just though that Consoles, being designed specifically for games, may be easier to design for. Then again, since the route that we would take is underground... my make it just a weeeeee bit more of a challenge . Comments???
__________________
-Robby O
oshortwan@hotmail.com
FIRSTanimators Moderator
"If I had it in me
To stop these random thoughts
And non-stop dreams
I could deal with this
Non-stop spinning world" -Less Than Jake
Reply With Quote
  #2   Spotlight this post!  
Unread 29-06-2001, 00:28
David Kelly's Avatar
David Kelly David Kelly is offline
A Legacy of Impact
FRC #0234 (Cyber Blue)
Team Role: Mentor
 
Join Date: May 2001
Rookie Year: 1999
Location: Indianapolis, IN USA
Posts: 2,579
David Kelly has a reputation beyond reputeDavid Kelly has a reputation beyond reputeDavid Kelly has a reputation beyond reputeDavid Kelly has a reputation beyond reputeDavid Kelly has a reputation beyond reputeDavid Kelly has a reputation beyond reputeDavid Kelly has a reputation beyond reputeDavid Kelly has a reputation beyond reputeDavid Kelly has a reputation beyond reputeDavid Kelly has a reputation beyond reputeDavid Kelly has a reputation beyond repute
Send a message via AIM to David Kelly Send a message via Yahoo to David Kelly
that'd be sweet. maybe Nintendo would sponsor FIRST and give every student a GBA with all that scoring and game stuff . and can be updated to every years game.

yeah, i'm dreaming. but it'd be sweet
__________________
2010 Indiana Robotics Invitational Planning Committee


2010 Boilermaker Regional

Chairman's Award, Regional Finalist
2010 Kansas City Regional
Entrepreneurship Award

2010 Championships
Autodesk Inventor Award Winner
Reply With Quote
  #3   Spotlight this post!  
Unread 29-06-2001, 07:48
Unsung FIRST Hero
Matt Leese Matt Leese is offline
Been-In-FIRST-Too-Long
FRC #1438 (The Aztechs)
Team Role: Engineer
 
Join Date: May 2001
Rookie Year: 1998
Location: Long Beach, CA
Posts: 937
Matt Leese has a reputation beyond reputeMatt Leese has a reputation beyond reputeMatt Leese has a reputation beyond reputeMatt Leese has a reputation beyond reputeMatt Leese has a reputation beyond reputeMatt Leese has a reputation beyond reputeMatt Leese has a reputation beyond reputeMatt Leese has a reputation beyond reputeMatt Leese has a reputation beyond reputeMatt Leese has a reputation beyond reputeMatt Leese has a reputation beyond repute
Send a message via AIM to Matt Leese
Re: WHAT!?! FIRST game/trainer on Game Boy Advanced???

Quote:
Originally posted by Robby O
Okay, no not really. And although I know some of the better coders will prolly debo this from me before I got to it, they may as well cause I may never get to it . So why not spread the idea? I thought it would be cool to have a trainer/scorekeeper made for the game boy advance so it would be portable, as well as maybe work an interface with the PC so that robot control can function through it, yknow, with the whole InnovationFIRST console code.

Much info on GBA development can be found at www.gbadev.org and www.devrs.com. Although I have had the idea for a FIRST game for a while now, I just though that Consoles, being designed specifically for games, may be easier to design for. Then again, since the route that we would take is underground... my make it just a weeeeee bit more of a challenge . Comments???
Unfortunately probably not. If I remember correctly, console type systems (like the GBA) require special developer models for debugging. You'd also need a license from Nintendo to develop games for the GBA (that's how they make money -- you sell a console at a loss and make up the money in game sales). You'd also need special hardware to make the cart. And you wouldn't have to do any of that with a PC or Palm Pilot.

Matt
Reply With Quote
  #4   Spotlight this post!  
Unread 29-06-2001, 13:44
Unsung FIRST Hero
Nate Smith Nate Smith is offline
FRC Key Volunteer Trainer
AKA: CrazyNate
no team
 
Join Date: Jun 2001
Rookie Year: 1998
Location: Old Town, Maine
Posts: 1,029
Nate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to behold
Send a message via AIM to Nate Smith Send a message via Yahoo to Nate Smith
Re: WHAT!?! FIRST game/trainer on Game Boy Advanced???

Quote:
Originally posted by Robby O
Okay, no not really. And although I know some of the better coders will prolly debo this from me before I got to it, they may as well cause I may never get to it . So why not spread the idea? I thought it would be cool to have a trainer/scorekeeper made for the game boy advance so it would be portable, as well as maybe work an interface with the PC so that robot control can function through it, yknow, with the whole InnovationFIRST console code.

Much info on GBA development can be found at www.gbadev.org and www.devrs.com. Although I have had the idea for a FIRST game for a while now, I just though that Consoles, being designed specifically for games, may be easier to design for. Then again, since the route that we would take is underground... my make it just a weeeeee bit more of a challenge . Comments???

Well, Matt is right that generally you do need a license to produce the games, but I know of the licensing checking in other NOA systems (the old 8-bit in particular) being bypassed by certain released cartridges...I might have to check out those sites later on today...

--Edit--
While I was looking at one of those sites, I was looking at the other platforms they had on there...and the idea came up, what about the Cybiko? They cost about the same as a GBA(last time I checked), already support a PC interface, and include a wireless communications feature. I might look into picking one up in the next couple weeks and see what I can do with it...
__________________
Nate Smith
nsmith@smythsoft.com
12 seasons, 4 teams, and more time logged behind the scorekeeper's table than I care to remember...
returning for 2011? only time will tell...

Last edited by Nate Smith : 29-06-2001 at 14:17.
Reply With Quote
  #5   Spotlight this post!  
Unread 29-06-2001, 23:17
Robby O's Avatar
Robby O Robby O is offline
Registered User
no team (Volunteer)
 
Join Date: Jun 2001
Location: South Florida
Posts: 161
Robby O is an unknown quantity at this point
Send a message via AIM to Robby O
Wink While I wait for my printer to restart...

I shall reply. Im at work at the moment trying to get a job done on the production printer and having a heck of a time with it.

Granted the official publishing dealie costs cash, but I was not talking about official publishing. There is a whole underground console development scene, where people reverse engineer and devlop thier own hardware and software for programming for these consoles. As long as the official N docs are not used for creating these devices, it is perfectly legal. The cart downloader costs 35 bucks and a 64 meg GBA carts are 106. You can purchase them from www.lik-sang.com or check it out at www.visoly.com. Emulators are available at www.gbadev.org and www.devrs.com. I would recommend doing as i do and learn to program with the emulators first before dropping dough for the dev kits...
__________________
-Robby O
oshortwan@hotmail.com
FIRSTanimators Moderator
"If I had it in me
To stop these random thoughts
And non-stop dreams
I could deal with this
Non-stop spinning world" -Less Than Jake
Reply With Quote
  #6   Spotlight this post!  
Unread 30-06-2001, 03:32
Jeff Wong
 
Posts: n/a
Lightbulb FIRST game like the other sports games

this idea came to me when reading this. everyone know how sports game have a new one every year (ex NBA Live '98, n '99). wat if we do the same 4 FIRST. so it will b like FIRST '00 n FIRST '01. n each game will b the competition that year. so FIRST '01 would b this year's competion

Reply With Quote
  #7   Spotlight this post!  
Unread 30-06-2001, 16:40
Jon Abad's Avatar
Jon Abad Jon Abad is offline
Boston Regional Planning Committee
no team
Team Role: Communications
 
Join Date: Jun 2001
Rookie Year: 1998
Location: Somerville, MA
Posts: 48
Jon Abad will become famous soon enoughJon Abad will become famous soon enough
Send a message via AIM to Jon Abad
palm devices is what i'm thinking...

Appforge makes a great piece of software that plugs into Visual Basic and lets you write your a program in VB and run it on both Palm and Pocket PC devices... yes folks. its that ridiculously easy.

the development environment is fairly cheap ($20) if you just want to make scoring apps and what not... if you want to link it all into a nice database app it all gets more expensive but hey... that's business...

anyways, vb has its moments occasionally and this is one of them.

I think i'm gonna start working on FIRST Live 2002...
__________________
Jon Abad
-Boston Regional Planning Committee
Reply With Quote
  #8   Spotlight this post!  
Unread 02-07-2001, 13:19
Tom Fairchild's Avatar
Tom Fairchild Tom Fairchild is offline
Nice Guy
no team
 
Join Date: Jul 2001
Location: Atlanta, GA
Posts: 308
Tom Fairchild will become famous soon enoughTom Fairchild will become famous soon enough
Send a message via AIM to Tom Fairchild
Not too sure you could pull it off

Wishfull thinking, yes, but something tangilbe are Palm Pilots. We used them this year, and saw other teams doing so as well.
Reply With Quote
  #9   Spotlight this post!  
Unread 12-07-2001, 01:54
jcorbets jcorbets is offline
Registered User
#0201 (FEDS)
 
Join Date: Jul 2001
Location: Rochester, MI
Posts: 3
jcorbets is an unknown quantity at this point
Send a message via AIM to jcorbets
Scoring Program Development

Hi,

I'm a little late in joining this thread, but I'd thought I would throw my comments in anyway. The FEDS developed a couple of different scoring options for the 2001 game. We tested them in various practice and competition modes. The first scoring option was a Windows-based program. This had a built-in timer with visual and audible warnings as a time multiplier approached, as well as seperate scores for each team. The latest release version is available at: http://www.ccsdesign.com/Robotics/score2k1v2.zip
if you would like to take a look at it.
We also developed a scoring program for the Palm OS. This was written using only the free SDK and publicly-available tools. Unfortunately, this requires a decent knowledge of C++ and OS internals, but teams that have the resources do tend to share.
In the end, we found that neither program was as helpful as we wanted when on the field. The ideal program, as our developers decided, would create an infinate number of situations and advise the human player how to proceed. This would require some intensive development and hardware requirements, maybe more than the current line of handhelds can provide.
For development tools, there are a lot of possibilities. For the Palm OS, there is AppForge, as mentioned above and also free C++ compilers. For Windows CE, Microsoft offers development tools free as add-ins to Visual C++ and Visual Basic. For desktop versions of Windows, there is the Visual Studio package as well as Borland C++Builder and Delphi.
I'm interested in any other comments on this subject.

Jeff C.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
2002 game prediction contest!!! Ken Leung Rumor Mill 41 31-12-2007 18:18
What changes to this year's game...? DougHogg General Forum 16 20-04-2003 15:35
"Rigging" the game vs playing the game strategically - what's the difference? ColleenShaver Rules/Strategy 13 15-01-2003 10:33
Ok, so YOU design the 2003 game... dlavery General Forum 157 07-01-2003 23:55


All times are GMT -5. The time now is 03:07.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi