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Originally posted by Robby O
Okay, no not really. And although I know some of the better coders will prolly debo this from me before I got to it, they may as well cause I may never get to it . So why not spread the idea? I thought it would be cool to have a trainer/scorekeeper made for the game boy advance so it would be portable, as well as maybe work an interface with the PC so that robot control can function through it, yknow, with the whole InnovationFIRST console code.
Much info on GBA development can be found at www.gbadev.org and www.devrs.com. Although I have had the idea for a FIRST game for a while now, I just though that Consoles, being designed specifically for games, may be easier to design for. Then again, since the route that we would take is underground... my make it just a weeeeee bit more of a challenge . Comments???
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Well, Matt is right that generally you do need a license to produce the games, but I know of the licensing checking in other NOA systems (the old 8-bit in particular) being bypassed by certain released cartridges...I might have to check out those sites later on today...
--Edit--
While I was looking at one of those sites, I was looking at the other platforms they had on there...and the idea came up, what about the Cybiko? They cost about the same as a GBA(last time I checked), already support a PC interface, and include a wireless communications feature. I might look into picking one up in the next couple weeks and see what I can do with it...