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Unread 11-12-2003, 18:14
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Re: Inventor part -> 3ds max?

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Originally Posted by SuperDanman
I'm just fooling around with both programs.... getting pumped for the new season, ya know?

Anyways, I was wondering how you'd go about importing an inventor part into 3ds max. I found some conversion programs, but I don't really have half a grand to spend on a program that will cure my boredom.

I was wondering if anyone has a way/plugin to get inventor files into 3dsmax that doesn't involve me sinking $500.
I believe there is a plugin for Max that allows you to open Inventor files into Max. My friend says you have to go into max, plugins, something about configure paths, then look in a "bin" folder and there is an Inventor plugin.

http://www.chiefdelphi.com/forums/sh...nventor+plugin
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Unread 11-12-2003, 19:41
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Re: Inventor part -> 3ds max?

Quote:
Originally Posted by Clark Gilbert
I believe there is a plugin for Max that allows you to open Inventor files into Max. My friend says you have to go into max, plugins, something about configure paths, then look in a "bin" folder and there is an Inventor plugin.

http://www.chiefdelphi.com/forums/sh...nventor+plugin
Two posts up I already found the answer to this problem and posted the link to the Discreet website that has the full description.

This thread is done... can an admin lock it?
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Unread 12-12-2003, 08:17
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Re: Inventor part -> 3ds max?

Quote:
Originally Posted by SuperDanman
Two posts up I already found the answer to this problem and posted the link to the Discreet website that has the full description.

This thread is done... can an admin lock it?
Actually, for a lot of us there's not even an option of file type when converting Inventor to Max files, so the link that Clark posted helped me last season. It's really easy to do, and it gives you the option to export from inventor and into max, but last year I have some problems with all the parts being converted. For some reason, only some of our robot would go into Max.

The thread that T. Hoffman made about that should be a sticky in my opinion, because it's probably the most useful thread for animation/inventor that I've read.
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