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Unread 17-12-2003, 13:20
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Re: 2D/3D Gear Design

Possibly, but I honestly don't know, see the gears have an odd shape, they are not actually conical from top to bottom. More like:

Code:
  /'__________'\
 /              \
 ¹---..    ..---¹   (Cut-away profile)
      |____|  

  /'__________'\
 /____      ____\  (would work w/ Taper Angle)
      |____|
Edit:
Better yet:

Last edited by Gadget470 : 17-12-2003 at 13:23.
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Unread 17-12-2003, 15:25
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Re: 2D/3D Gear Design

In looking at the bevel gear, what if the gear is created as if it were a simple taper angle. Then, for the outer angle, drawing a hollow cylinder with the appropriate taper on the inside and use subtract. For the inner angle, it would be a solid cylinder with the proper external taper and subtract that.

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