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View Poll Results: How do YOU start designing?
All students get design input. 50 89.29%
A "Mechanical Team" only gets design input. 1 1.79%
Engineers/Mentors only get design input. 2 3.57%
Other "First Desing" phase. 3 5.36%
All students decide on a Final Design. 29 51.79%
A "Mechanical Team" only decide on a Final Design 5 8.93%
Engineers/Mentors only decide on a Final Design 5 8.93%
Other "Final Design" phase. 3 5.36%
Multiple Choice Poll. Voters: 56. You may not vote on this poll

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Unread 28-12-2003, 16:29
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Re: How do YOU start designing?

Basically - we write down ALL the ideas - than play the 'Round Robin game until we are left with one...

Atleast that is the way they did it when I was still there...
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Unread 28-12-2003, 18:43
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Re: How do YOU start designing?

I think we are talking about two different things and calling them Data Driven Analysis

simply, it means instead of sitting down and taking your best guess as to what you should do, you analyise the available data and let that make the decision for you.

For the first step, the data is the scoring of the game. There is only one way to get the max score under the worst case sceanario - and thats WHAT you design your robot to do - its primary function

it doesnt matter how well your bot is able to do that function - the game is still the game and it doenst change - if you cant do the most important thing then your team is not going to win most of the time.

Maybe I should start a separate thread on what data driven analysis is and how to use it.
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Unread 29-12-2003, 14:24
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Re: How do YOU start designing?

What ever looks best when built with duck tape and cardboard!
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