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#31
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Re: Bringing Rules Back
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This adds a great aspect to the game because you aren't going to have nearly as many of those boring blowouts that get really old... |
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#32
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Re: Bringing Rules Back
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What happens when a team gets stuck with teams who have non-functioning robots? You could have the best robot ever and have zero points for the entire competition just because of your partners. The 2x your opponent score does make it tougher to strategize, but I think in the end it is a good thing. Even with a not so good robot, you could totally destroy the opponent last year just by plowing all the boxes into the neutral zone. The opponent could do the same. Then all you're left with is a really low scoring, boring match, basically like the second match of an elimination round. Things like this arent good for viewers more than complexity of the game, imho. Cory |
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#33
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Re: Bringing Rules Back
I want a lighter robot.
When did FIRST go to 130 pounds? I would like to see....a 90 pound limit. I started in 1999. Coopertition, so we were already at 130. Things I have really liked in past games 4 v 0 time multipliers autonomous 3 foot balls Things I have disliked in past games 1 v 1 v 1 (technically before my time but I have seen video) balls that don't stay round tape measures in the game ('nuff said) Any game where floor balls are not as important as balls behind the glass It seems odd to go back to teaching *before* kick off.... |
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#34
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Re: Bringing Rules Back
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$.02 |
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#35
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Re: Bringing Rules Back
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Well, that's mostly due to them clarifying the rules by a few at one regional, aka VCU. There they set a standard for what they were looking for, and then the rest followed. A few chose the rules. We also designed ours not to be entangling, I mean it's 2 inches as a cube, but we were disqualified because people used the "no goals on teather" rule to disqualify people in the last few seconds. |
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#36
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Re: casual fans would be lost!
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Then, she watches again the next season, and it's exactly the same game. That's the biggest difference between FIRST and any other sport. And because of that, FIRST games need to be simpler because there is no continuity. In fact, some people would argue that the game isn't the same even from regional to regional (compare 2002 pre-VCU and post VCU). |
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#37
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Re: Bringing Rules Back
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Matt |
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#38
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Re: Bringing Rules Back
To be honest, I think that FIRST could easily scale the field and the robots by 70-80% (in size). Since weight scales like the length cubed and keeping in mind that that pumps, batteries, Victors, etc. do not scale at all, I think it would be reasonable to then reduce the weight of the robots to something like 50-70% of the current value (65-90lbs).
I don't think that much would be lost. In fact, if we keep the same motors, batteries, and electronics, it could be even more exciting because the power to weight ratio has gone up which could mean more energetic matches. Joe J. |
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#39
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Re: Bringing Rules Back
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[Example]Why is the red alliance putting bins in the blue zone? I thought that scored points for the blue alliance? Did I misunderstand the scoring rules?[/Example] They've gone from: Winner's QP = 3x (Loser's score) to: Winner's QP = 2x (Loser's score) + Winner's score Hopefully they will at least go to: Winner's QP = Loser's score + Winner's score this year. |
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#40
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Re: Bringing Rules Back
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