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#1
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Re: Making / Finding Realistic Textures
However, if you take pictures of things, the you can't create really good bump maps with them. It's quicker but has its drawback.
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#2
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Re: Making / Finding Realistic Textures
First off, you need to understand the components that make a texture "realistic". You need to have a good understanding of specular, bump, diffusion, the difference between refraction and reflections, transparent and translucent.
here's a link that explains all that. http://leigh.cgcommunity.com/tutorialspart1.htm enjoy. |
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#3
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Re: Making / Finding Realistic Textures
def... go to the website above...it has good stuff..
also it is not much to do w/ actual texture more w/ lighting and also the properties of the texture |
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#4
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Re: Making / Finding Realistic Textures
Thanks guys you've been a great help, if you have any more tips we'd appreciate it. Definately gonna focus more on texturing and lighting this year, which is why I created this thread... I wasn't implying that I wanted a website with 1000's or textures or something.. and Max comes with textures, so wouldn't that be considered as using someone else's textures??..
Anyways, thanks to you guys who helped ![]() |
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#5
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Re: Making / Finding Realistic Textures
Those textures come with 3DSMAX however, it's what you can do with 3DSMAX and the contents of the program, not other peoples models and textures. Since that set of textures comes with the program you could use them.
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#6
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Re: Making / Finding Realistic Textures
Here's a better website for you.
http://www.secondreality.ch/ |
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