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View Poll Results: What do you think of FIRST Frenzy?
Thumb Up 145 68.08%
So-So 50 23.47%
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  #61   Spotlight this post!  
Unread 10-01-2004, 20:46
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Re: FIRST Frenzy Opinion Thread

I like the game.
Dislikes:
1) Everyone gets looser's score.
2) to confusing of a qualification match system

Likes:
1) plenty of variety
2) no easy domination by teams with powerful drive trains (actually power-drives dont have much use in this game it seems)
3) strategy seems to be way more important
4) I like how they combined concepts from 2000 (hang from the bar), 2001 (big balls), 2002 (mobile goals), and 2003 (big central ramp/platform structure)
5) I like how they made it so robots and human players have to work together
6) no need for battlebots shoving matches like last year, although the bar might provide some skirmishes
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Unread 10-01-2004, 20:51
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Re: FIRST Frenzy Opinion Thread

Quote:
I like the game this year. It puts more emphasis on building a positive machine - a machine that can do something beside devistate the field and push the other bots around
I completely agree with this. For the past 2 years or so i have seen teams building 'tank' like robots that just knock everyone out of the way. Of course these designs were the most practical for thier events and produced good results, As we created in our 2002 rookie season. We simply pushed anyone out of our way and robots that had functions and moving componets for ball handling stood no chance. I saw this and i hoped the 2003 game would have a more task oriented game, emlinating the 'Tanks'. But to no avail.

This year... my hopes are answered. This year it seems that there will most likey be a small amount of contact between robots (maybe a little when hanging on the bar?). The robots this year will most likely have to have special componets for ball handling, hanging, etc. First seems to be getting back to its roots. Thats what its all about.

Thumbs up for this one

Another intersting thing that someone pointed out is the LED lights, instead of the rotating ones. I know that many teams use led lights to light underside of thier robots as many have done in years past. I am wondering if this lighting will possibly confuse some drivers. Maybe first will do away with lighting under robots?
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Unread 10-01-2004, 20:55
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Re: FIRST Frenzy Opinion Thread

I’m not surprised....more moaning and groaning already. It doesn't surprise me much anymore and honestly I am sick of it, and I know for a fact most people on these boards are too.


I think this game is great. The concept is brilliant. Take the crazy part of the previous games and put it all into one. The slick steps, 10 foot bar, and multiplier balls are a real stroke of genius. I don’t care if anyone disagrees with me, but I personally like the game (much more then the 2001 game ).

-D.J.


Edit:

Quote:
Originally Posted by Ryan Foley
I like the game.
Dislikes:
1) Everyone gets looser's score.
2) to confusing of a qualification match system

So basically you don't like the fact that the total domination factor is gone for qual rounds. What is so hard about the qual system?

Last edited by D.J. Fluck : 10-01-2004 at 21:39.
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Unread 10-01-2004, 21:02
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Re: FIRST Frenzy Opinion Thread

this year we can build something that functions like a robot

instead of a radio controlled bulldozer! ::yeah!::
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Unread 10-01-2004, 21:15
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Re: FIRST Frenzy Opinion Thread

Quote:
I’m not surprised....more moaning and groaning already. It doesn't surprise me much anymore and honestly I am sick of it, and I know for a fact most people on these boards are too.
Although it accomplishes nothing to complain, there's no problem with having a discussion about our likes and dislikes about the game. If you don't like what other people have to say, don't complain about their complaining. Offer an argument back.
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Unread 10-01-2004, 21:17
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Smile Re: FIRST Frenzy Opinion Thread

I think the FIRST Frenzy looks really good. I don't think reusing the 1999-2002 ideas will really help teams much. With team turnover, fading memories, and advancements in components/designs/techniques I doubt you'll see many of the mechanisms from the 99 season for gaining the platforms.

Likes:
No descoring - I've helped build descoring robots other years, but I can't say that I've ever wanted to build one. In industry or business, you hardly ever have something accomplished that someone else destroys for you. Lawyers and criminals are the only ones I can think of.

Less Robot Contact - Although there will be skirmishes around the field, and a lot of competition at the bar, it should not be like the pushing matches of the last two years.

Dislikes:
I'd like to be able to score the small balls with the robots.

By the end of the season, my opinions are likely to be different. That seems to be one of the main constants of FIRST games.

I like this years game. But even more, I like the incredible discussion in this thread. Lots of opinions, explained well, with some give and take but overall respect shown for each other. If the forums stay this civilized throughout the season, it can't help but be a great year.
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Unread 10-01-2004, 21:38
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Re: FIRST Frenzy Opinion Thread

I like this game overall. The main thing I like about it is that you won't see too many pure buldozer bots like last year, and you will be able to see lots of interesting and innovative ways to accomplish the different tasks. I think we'll see some very cool mechanisms for hanging from the bar.

-Pat
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Unread 10-01-2004, 22:17
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Re: FIRST Frenzy Opinion Thread

Hanging from the bar?

if your gonna do something, do it with STYLE!

swinging from the bar!

doing loop-deloops on the bar!

hang by your teeth and do a victory spin :c)
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Unread 10-01-2004, 22:56
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Re: FIRST Frenzy Opinion Thread

Quote:
Originally Posted by D.J. Fluck

So basically you don't like the fact that the total domination factor is gone for qual rounds. What is so hard about the qual system?
I just thought that it's better when winners get their score in QP and loosers get theirs. 1) its easy, 2) if someone does really well in a match, it helps them a lot, instead of just becoming another 2QPs. The 2004 Qualification Rounds system seems a bit too confusing.
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Unread 10-01-2004, 23:18
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Re: FIRST Frenzy Opinion Thread

I guess I like the game...
Still not convinced though.

My biggest gripes
-Seems as if we will see ALOT of bulldozer bots (herders)
-Too much human importance
-Alot of the "cool" stuff we were gonna pull out of our sleeves was included in the kit. This is a bummer because we now have to work harder to get awards like design and engineering etc. Example, the current sensors, we were gonna use those exact current sensors, we even convinced Allegro to give them to us. *sigh*
-less robot design intensive
-Also would have liked autanomous longer

Likes
-Should be very stratagy intensive
-Simple robots can be very competitive
-Easy to implement all most all functionalities ie. herder, multiplier, hanger
-Optimum robot design may not be the biggest, heviest, strongest

interesting....

Well good luck everyone!
-Andy
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Unread 11-01-2004, 00:10
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Re: FIRST Frenzy Opinion Thread

Quote:
Originally Posted by miketwalker
I must say, I love the game. Everyone else has already mentioned the good points, so I'm not going to be repetitive. I do have a question for one of the Lavery's/anyone though... why is there no descoring? I understand gracious professionalism, but it seems that if the opponent is just crushing you with a higher score, why can't you knock off their 2x multiplier or something? Maybe not allow complete descoring, but I think that if you could touch that 2x multiplier, it would make a competition in the end to knock off that 2x multiplier AND get on the bar... which would make even more strategy be needed in my opinion. I'd love to see some other opinions on this though. But, I love the game... very nice, and I know that there will be MANY amazing strategies this year, which I am eager to see. Good luck everyone.
Mike, I do not believe the rules say anything about not descoring the 2X balls. I think you can do whatever you want with those.
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Unread 11-01-2004, 00:30
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Re: FIRST Frenzy Opinion Thread

Quote:
Originally Posted by Lil' Lavery
Its like in hockey, you get 2 pts for a win, 1 for a tie, and 0 for a loss.
Say a team had 5 wins, 2 losses, and 1 tie(5-2-1) they would receive 11 pts.
2pts a win times 5 wins=10
+
1 pt for a tie times 1 tie=1
11 pts.
Thanks. But I watched the kickoff video again and then it got through my thick head. =P
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Unread 11-01-2004, 01:19
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Talking Re: FIRST Frenzy Opinion Thread

I love the game personally. It seems very challenging, even for some of the vets. I can only see a real advantage that vets have in the big ball. That 6" step kind of had me worried a little. I say that there will still be 'boxes' around that just run around and gather balls, and this isn't necessarilly a bad approach. But I really would like to see some good hangers. The designing process for that, if a team were to chose it *<_< >_>* would seem hectic. Some one on my team mention a cherry picker like device that seemed, if not for the wieght problem, like a great idea. The scoring is pretty cool and simplistic. A team would do good to knock both ten point balls in during atonomous mode. That would be pretty smart considering you want both teams to do well. All and all thumbs and big toes go up. The game is great, and rookie teams should still be able to have a chance, many have suprized us before right?
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Unread 11-01-2004, 02:09
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Re: FIRST Frenzy Opinion Thread

I really like the game this year. It really exemplifies what first really is all about

Likes:
As said above, it is what first is about in most ways
Human player importance: The integration of robots and humans will be vital in the future. Each will depened on each other. This is a step in that direction.
Scoring: At LA last year, we were undefeated at the beginning and at one time we were seeded 26th. In the same situation this year we would be around tenth. Also, in the elimination rounds, best 2 of 3 advances, instead of having the team that dominated one match but lost in the other two move on.
Variety: There are many things to do, and it is almost impossible to do it all at once. For example, during autonomous, do you want the 10 point ball or not? Will it really make a difference? In the game, will capping be essential? Will the game come down to the end score as it did last year? Only time will tell.
The new stuff: I like the air-filled tire and the rotational actuator. Those will help a lot.

Dislikes:
Mostly a little too much integration of the past games and not quite enough new stuff (but the stairs were a nice touch)

It looks like it's going to be a fun competition. Good luck everyone!

Daniel
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Unread 11-01-2004, 02:34
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Re: FIRST Frenzy Opinion Thread

this year i think the game is very interesting and complex, and i like it. it seems like the challenges from the past 4 years have been put in a blender, and this is what happened. sure its a little different from usual, but thats what makes it great. i like the fact that the robot and the human player are equally important; they form a symiotic relationship that is necissary for your teams success.

also, the human player doesnt have to be a basketball star to make the balls in the goals. they just need a lot of practice, and the knowledge of how to throw a ball in an arch. practice makes perfect!

i look forward to the competitions this year, good luck everyone
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