|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Re: Rule <R06>
I think its another way to put a challenge into the game. This year there are so many things that the robot could possibly do, that it would be pretty easy (remember: everything's relative) to make your robot perform any given function as its primary function and do it well (one module for manipulating the multiplier balls, one for the pull-up bar, one etc etc etc), and swap them out to complement the capabilities of your alliance partner. By changin the rule, a limit is placed on teams who choose a modular interchangable design, and thus teams are encouraged to build one robot that can do multiple goals in a single match, which CAN DEFINATELY be a tougher task. Just another challenge FIRST wants to give us
![]() |
|
#2
|
||||
|
||||
|
Re: Rule <R06>
ah AH! so the Klingon verison of the manual WAS correct!
"Seven ways to score all day one bot to rule them all one bot to find them..." :c) |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| My Favorite rule. :) | Useless member | Rules/Strategy | 15 | 01-03-2003 00:44 |
| Proposed New Rule M11 | Joe Johnson | Rules/Strategy | 14 | 04-02-2003 14:41 |
| Rule C1 | Justin Stiltner | Rules/Strategy | 9 | 05-01-2003 22:59 |
| Do away with the 2-minute rule! | archiver | 2000 | 3 | 23-06-2002 23:17 |
| 1 coach rule | Mike Soukup | Rules/Strategy | 14 | 07-01-2002 22:27 |