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Unread 11-01-2004, 15:33
Ben Mitchell Ben Mitchell is offline
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Raising the bar...or lowering it?

Over the past few years, I've noticed some trends in the way the games are designed.

2001: 4 versus 0, robots had to work together and in concert to balance goals on a bridge. a low bar and the bridge as a choke point made teamwork and strategy an essential and integral part of both robot design as tactics on the field. A very difficult but fun challenge where the quality of robots as well as operator skill and strategy played a part.

2002: Zone Zeal - drag goals into zones. Balls are irrelevent. May the strongest bulldozer win.

2003: Stack Attack - Stacking quickly become almost impossible, and most games centered around defending stacks, and either herding bins in or knocking bins of out yet another scoring zone. Camping the top of the ramp was another favorite tactics. Bulldozers did well again here.

2004: First Frenzy - herd balls into a chute so humans can throw them. Don't have autonomous? Don't worry, the balls automatically drop after 45 seconds. Don't have a robot that can move the goals or put large balls on top of them? Don't worry, you can still score points, since robots can't actually score. Can't defend your goals - don't worry, they cannot be descored. In fact, all you need is a drive train. Can't build a drive train in six weeks? One comes in the kit prefabricated - no knowledge of engineering, machinary, or design required.

Is FIRST actually raising the bar by including prefabricated parts, scoring the depends on athletic ability of humans rather than robot design, and a number of safetly features to ensure that any team regardless of quality of robot can score?

I think this game is far from raising the bar. In some ways, it lowers it.
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Unread 11-01-2004, 15:45
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Re: Raising the bar...or lowering it?

I'm inclined to agree with some of your points. The game is definitely, in my opinion, a bit too Human Player-dependent. They seem, also, to be limiting winning strategies with their rules prohibiting defense of the goals. But what are we to do? Build the best robot you can, play the game, have fun. You might just be pleasantly surprised.
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Unread 11-01-2004, 15:47
gsensel gsensel is offline
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Re: Raising the bar...or lowering it?

http://www.chiefdelphi.com/forums/sh...7&page=6&pp=15
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Unread 11-01-2004, 15:56
KenWittlief KenWittlief is offline
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Re: Raising the bar...or lowering it?

a different perspective: 95% of what goes into your robot is off-the-shelf parts and equipment

you actaully fabricate, invent or manufacture very little of whats in there

dont believe me?

make your own alum beams from alum-oxide

forge your own steel to make nuts and bolts

make you own copper wire, then create your own plastic insulation for it

build your own RC system, motors pnumatics...

you get the idea - giving us off the shelf transmissions (two versions this year!) gives teams more options, and lets rookie teams focus on more robot like stuff (sensors, auton, arms, actuators...) instead of spending most of their time creating a drivetrain just to get the bot to move.

Remember how many teams there use to be with the small drill motors attached directly to shaft to the small skyway wheels? In a sense FIRST has always given us a default drivetrain - they are just giving us better ones now.

Last edited by KenWittlief : 11-01-2004 at 16:00.
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Unread 11-01-2004, 16:04
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Re: Raising the bar...or lowering it?

Quote:
Originally Posted by KenWittlief
lets rookie teams focus on more robot like stuff
That's a new perspective, too. FIRST robots should be alot more like robots than large remote-control cars.
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Unread 11-01-2004, 16:22
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Re: Raising the bar...or lowering it?

Quote:
Originally Posted by Aignam
That's a new perspective, too. FIRST robots should be alot more like robots than large remote-control cars.
...or as Ken said in another thread, remote-controlled bulldozers.

Just wait and see the game in action. You might think it's simple now, but wait until you've got four robots with conflicting strategies on the field.
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Unread 11-01-2004, 16:41
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Re: Raising the bar...or lowering it?

I am just dissappointed in the autonomous. They gave us a processor the can do 1000x times the instructions per second that the old one could, but i guess its just to let the teams with little programming experience get used to it. The IR and the line are making it a bit easy though. Give me 2 gyroscopes and 2 accelerometers and I'm happy. :-P hehehe. Anyways, the new chip does let use make many more things controlled by subroutines. Imagine, no more coordinating between two people to grab a ball, but just press one button and the arm closes and pulls, or even just put a sensor there and it can do it itself. I should stop before i get too excited....

-Kesich
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Unread 11-01-2004, 19:05
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Re: Raising the bar...or lowering it?

Quote:
Originally Posted by Ben Mitchell
Don't have autonomous? Don't worry, the balls automatically drop after 45 seconds.
Whoa... 30 seconds of human-controlled play is a LOT of time. Last year, it seemed to me that teams who managed to knock a lot of boxes onto their side during autonomous almost always won because all they had to do was defend; the opponents were stuck on the wrong side of the field with no scoring pieces. I think it'll be the same way this year: If you release your balls and keep your opponent from doing so, you get half a minute to shovel them in while the other teams try vainly to break in -- over half a minute, if you start during autonomous.

~Aaron
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Unread 11-01-2004, 19:11
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Re: Raising the bar...or lowering it?

Quote:
One comes in the kit prefabricated - no knowledge of engineering, machinary, or design required.
I'd hate to tell you this but rookies generally have no knowledge of engineering, machinery, or design. It took me almost three years to have a fairly decent knowledge of those three areas.
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Unread 11-01-2004, 19:27
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Re: Raising the bar...or lowering it?

hmmm, human player dependant eh? capping goals to keep balls out would be robot dependant....hmmm....how about countering the human element instead of complaining about it? ive noticed the vast majority of posts originate with a complaint...why dont you spend your time STRATEGIZING ratehr than complaining? just a thought....i mean, only the teams that want tpo get done in six weeks strategize anyway
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Unread 11-01-2004, 19:28
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Re: Raising the bar...or lowering it?

You're totally neglecting the 10 foot tall bar, the large balls, and the stairs (well, not as much the stairs, but the stationary goal blocking the route to the bar). These are there to separate the great teams from the "bulldozers".
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Unread 11-01-2004, 19:34
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Re: Raising the bar...or lowering it?

I visited a college robotics lab not too long ago. They had a sign that said "real robots don't need a remote control." THink about what difference that would make to FIRST.
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Unread 11-01-2004, 19:40
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Re: Raising the bar...or lowering it?

Quote:
Originally Posted by Paul H
These are there to separate the great teams from the "bulldozers".
Don't neglect the great bulldozers.
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Unread 11-01-2004, 20:32
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Re: Raising the bar...or lowering it?

This year our design is sooooo much more complex and intricate then before. It really 'raises the bar' because in order to fit our [gasp, 7!!!] functions [Canadian Regional participants beware!!!], we need to apply very strict design and craftsmanship principals in order to fit within the wieght and size restrictions. There are additional engineering challanges required of 4 of our functions which we have NEVER seen in previous years. There is absolutely no way we can build our robot without 'rasing' our standards.

Anyone can slack and build a pushing bot. And to those who do, prepare to be disappointed with your effort and loose many matches.
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Unread 12-01-2004, 02:19
Greg Powers Greg Powers is offline
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Re: Raising the bar...or lowering it?

FIRST hasn't lowered the bar but merely tried to make sure by raising the bar they weren't tripping the rookie teams. I'm from a veteran team and we have had our work cut out for us just trying to accomplish the new things they throw at us every year.

To be a Rookie team this year is harder than it was in the past, mandatory autonomous, with sensors, that works, would really be outrageous expectation for new teams who are still figuring out how to put their chains on and pickup rubber balls with joystick controlled claws. (You saw how much trouble some of the veterans had last year with merely dead reckoning autonomous)

I actually like what they did to make sure Rookies (and less technologically advanced teams, like our team who only had a 4'X5' closet, 1 drill press, and a school cafeteria, for 2 of out ‘veteran’ years) aren't getting left off the score board, while still presenting challenges that require quite some engineering feats to accomplish for those who want to push their limits (the 9 foot bar, and 6 inch steps)

I really think this years competition is going to be a lot better on the field than it may seem on-line
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