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Unread 28-01-2004, 19:47
eNc eNc is offline
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Texture Animation

Hey everyone,

Is there a way that we can make the shapes appear in wireframe then become texturized in the actual animation. Eg./ I have 2 blocks and i want them to join in the animation... so i know how to do this.. but the thing is i want them to have a wireframe texture before they join then whhen they join i want them to be textured. Is there anyway I can do this is 3DS Max 6 ?


Thanks alot for your help.
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Unread 28-01-2004, 19:57
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Re: Texture Animation

I'm a super noob at this so forgive me if I'm wrong. But try making texture keyframes. Go to the first frame, and make the spot a wireframe texture. If you want a quick change, go to the middle frame and add a keyframe, otherwise go all the way to the end frame. Now change the texture to whatever you wanted it to be. (All this assuming that Auto-Key button is set). That should work, but then again, I'm totally new to this. Good luck!
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Unread 28-01-2004, 21:18
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Re: Texture Animation

Quote:
Originally Posted by eNc
Hey everyone,

Is there a way that we can make the shapes appear in wireframe then become texturized in the actual animation. Eg./ I have 2 blocks and i want them to join in the animation... so i know how to do this.. but the thing is i want them to have a wireframe texture before they join then whhen they join i want them to be textured. Is there anyway I can do this is 3DS Max 6 ?


Thanks alot for your help.
i first thought it would be possible by making a blend material, and smoothly blending from wireframe to textured material, but max wont allow that, so:

Here is a way to do it: make 2 copies of your objects - one textured and one wireframe. Then animate the visibility of the objects so that the textured ones fade in.

If you want a more detailed description on how to do it - just ask.
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Unread 29-01-2004, 00:11
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Re: Texture Animation

Yes as Lev said. Though its pretty easy to add some cool masking effect using FLASH MX. You can get the 2 animations (wireframe, shaded) then u can either use the above mentioned fading techingue or use a masking technuque( make it looks like its getting filled from a point and then after some time the whole thing is filled-looks pretty cool).

After you have done one of the aboce u can export ur movie as an .avi. Just remember to keep all the symbols as graphics (not movie clips) and you will not face problems in exporting.

Though i am a beginner at 3D if you need to know more about the above technique ask any time.
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Unread 29-01-2004, 16:32
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Re: Texture Animation

Quote:
Originally Posted by thoughtful
Yes as Lev said. Though its pretty easy to add some cool masking effect using FLASH MX. You can get the 2 animations (wireframe, shaded) then u can either use the above mentioned fading techingue or use a masking technuque( make it looks like its getting filled from a point and then after some time the whole thing is filled-looks pretty cool).

After you have done one of the aboce u can export ur movie as an .avi. Just remember to keep all the symbols as graphics (not movie clips) and you will not face problems in exporting.

Though i am a beginner at 3D if you need to know more about the above technique ask any time.

yea i know how to animate the visibility but i didn't know what i need to do, so thanks, umm yea how would u get flash with a 3ds animation ? would i have to get a video editor ? and i don't really think thats the way i'll be going since i do not know how to use MX very well. Thanks for all the help
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Unread 29-01-2004, 16:33
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Re: Texture Animation

Quote:
Originally Posted by Lev
i first thought it would be possible by making a blend material, and smoothly blending from wireframe to textured material, but max wont allow that, so:

Here is a way to do it: make 2 copies of your objects - one textured and one wireframe. Then animate the visibility of the objects so that the textured ones fade in.

If you want a more detailed description on how to do it - just ask.

umm how am i supposed to make one texuted and 1 wireframed ? like i kno that presing f3 can toggle wirefram/textue... bu8t how am i suppoed to get 1 wireframe and one texuted in the same viewport ?
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Unread 29-01-2004, 21:42
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Re: Texture Animation

Quote:
Originally Posted by eNc
umm how am i supposed to make one texuted and 1 wireframed ? like i kno that presing f3 can toggle wirefram/textue... bu8t how am i suppoed to get 1 wireframe and one texuted in the same viewport ?
You'll have to assign different materials to the objects. There is a "wireframe" toggle in material properties rollout - look on the top of basic properties in material editor.
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Unread 29-01-2004, 21:44
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Re: Texture Animation

Quote:
Originally Posted by eNc
yea i know how to animate the visibility but i didn't know what i need to do, so thanks, umm yea how would u get flash with a 3ds animation ? would i have to get a video editor ? and i don't really think thats the way i'll be going since i do not know how to use MX very well. Thanks for all the help
Basically either you need to export as an avi( the default renderer has that option). Or downlaod a swift 3d plugin for MAX and you can export it jus to flash format, though if you use swift 3D, export is as "raster" not vector, becuase i reckon u want quality.
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Unread 29-01-2004, 22:13
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Re: Texture Animation

Quote:
Originally Posted by thoughtful
Or downlaod a swift 3d plugin for MAX and you can export it jus to flash format
why do you even want to use flash?? it can be done easily in 3ds max, just make a clone of the object, and have one object wireframe (not in the viewport, assing it to a material in the material editor) and the other with the texture that you want, then simply fade one in as you fade the other out (visibility track, not the opacity track--i learned the hard way ) dont use flash as a stand in tool for your animation, thats just one more complexity that i doubt youll want to deal with.
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Unread 30-01-2004, 12:13
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Re: Texture Animation

Quote:
Originally Posted by rowe
why do you even want to use flash?? it can be done easily in 3ds max, just make a clone of the object, and have one object wireframe (not in the viewport, assing it to a material in the material editor) and the other with the texture that you want, then simply fade one in as you fade the other out (visibility track, not the opacity track--i learned the hard way ) dont use flash as a stand in tool for your animation, thats just one more complexity that i doubt youll want to deal with.

yea i tihkni'll do it that way... keep it more simpler

Last edited by eNc : 30-01-2004 at 12:14. Reason: wrong reply question
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Unread 30-01-2004, 17:02
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Re: Texture Animation

You can get some very good, complex effects from flash but yes your way is simpler, and will work for him. I love flash, , but there are way better softwares out there.
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Last edited by thoughtful : 30-01-2004 at 17:05.
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Unread 30-01-2004, 17:11
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Re: Texture Animation

Quote:
Originally Posted by thoughtful
You can get some very good, complex effects from flash but yes your way is simpler, and will work for him. I love flash, , but there are way better softwares out there.

I still don't understand how we are supposed to do it. Like if i apply a material to it.. when i render it it will show as that material and when i apply the texture to the other it will render a texture... so really does it do wirefram if ia ssign a materal to the first one ? and what material should i assign it to ?
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Unread 30-01-2004, 20:51
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Re: Texture Animation

Here is an idea:

Use the visibility slider in the properties tab of the object you're animating. Animate two versions of your objects concurrently. One should have the wire texture and the other... the other texture. Just fade one out and the other in at the appropriate time.

Good luck.

Hope this helps.
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Unread 30-01-2004, 21:19
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Re: Texture Animation

Click here to see a quick animation I made, if this is what you want to do it should take you about twenty seconds to make.

How I made this is I created two identical geospheres and two materials. One material was a red wireframe material (Check the wireframe box) and the other was just a default material. On the wireframe material, I set the opacity to 0. This is a very important part of the animation, so follow this directions. Hit the auto-key button at the bottom of your screen and open up your material browser. With auto-key still checked down, move to frame 100 (Or whatever frame you'd like) and on the wireframe material, turn the opacity to 100. On the other material, turn the opacity to 0.

You can do this with any object you want, so whatever you're working with right now, just duplicate it and create two materials.

Also, if you want to know what I used to render this. I used the Advanced Lighting with a Light Tracer. The only light in the scene is a skylight so the lightracer looks good.
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Unread 01-02-2004, 14:42
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Re: Texture Animation

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Originally Posted by Matt Hallock
On the wireframe material, I set the opacity to 0. This is a very important part of the animation, so follow this directions. Hit the auto-key button at the bottom of your screen and open up your material browser. With auto-key still checked down, move to frame 100 (Or whatever frame you'd like) and on the wireframe material, turn the opacity to 100. On the other material, turn the opacity to 0.
Opacity might work in some instances, but if youre using certain materials, raytracer especially, the object will look like glass when it goes opac. right click the object, and under the properties dialog, decrease the visibility for both objects. Now there will be a visibily track in the curve editor, and you can adjust how they fade in/out there.
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