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Unread 03-02-2004, 11:56
dmellich dmellich is offline
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Re: IR Sensor-tracker.zip

We were able to get the system working great - IR sensors tracking the beacon.

Now the question is, how do we get the tracker code integrated with the default code so that all systems (drive, pneumatics, other motors) can operate simultaneously with IR? Are there certain files from tracker code (*.c, *.h) that need to be placed into the FRCcode to allow them to be compiled and linked?

Thanks for everyones help, couldn't have done it without you.
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Unread 03-02-2004, 12:52
Mark McLeod's Avatar
Mark McLeod Mark McLeod is offline
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Re: IR Sensor-tracker.zip

Quote:
Originally Posted by dmellich
Now the question is, how do we get the tracker code integrated with the default code so that all systems (drive, pneumatics, other motors) can operate simultaneously with IR? Are there certain files from tracker code (*.c, *.h) that need to be placed into the FRCcode to allow them to be compiled and linked?
Add these to your MPLAB project.
tracker.c
tracker.h

Use the routines in the tracker s/w as a guide to changes in the rest of the code.
Add in user_routines.c:
Code:
#include "receiver.h"
#include "tracker.h"
in User_Initialization()
Code:
Initialize_Receiver(); /* not required as it's also called by Initialize_Tracker() */
Initialize_Tracker();
In user_routines_fast.c add the whole "// external interrupts 3 through 6" interrupt section for the IR sensor interrupts.
Code:
	else if (INTCONbits.RBIF) // external interrupts 3 through 6
	{
		Port_B = PORTB; // remove the "mismatch condition" by reading port b            
		INTCONbits.RBIF = 0; // clear the interrupt flag
		Port_B_Delta = Port_B ^ Old_Port_B; // determine which bits have changed
		Old_Port_B = Port_B; // save a copy of port b for next time around
	 
		if(Port_B_Delta & 0x10) // did external interrupt 3 change state? - IR sensor 1
		{
			Int_3_Handler(Port_B & 0x10 ? 1 : 0); // call the interrupt 3 handler (in receiver.c)
		}

		if(Port_B_Delta & 0x20) // did external interrupt 4 change state? - IR sensor 2
		{
			Int_4_Handler(Port_B & 0x20 ? 1 : 0); // call the interrupt 4 handler (in receiver.c)
		}

		if(Port_B_Delta & 0x40) // did external interrupt 5 change state? - IR sensor 3
		{
			Int_5_Handler(Port_B & 0x40 ? 1 : 0); // call the interrupt 5 handler (in receiver.c)
		}
		
		if(Port_B_Delta & 0x80) // did external interrupt 6 change state? - IR sensor 4
		{
			Int_6_Handler(Port_B & 0x80 ? 1 : 0); // call the interrupt 6 handler (in receiver.c)

		}
	}
And add the tracker servo processing in Process_Data_From_Local_IO()

Code:
	static unsigned int Old_Clock = 0;

	if (Clock > Old_Clock) // stay synchronized to beacon data updates (this is important)
	{
		Track_Beacon(LEFT); // allow the left beacon tracker state machine to run
		Track_Beacon(RIGHT); // allow the right beacon tracker state machine to run
		
		if ((Tracker_Data[left].Status == BOTH_IN_VIEW) &&
			(Tracker_Data[right].Status == BOTH_IN_VIEW))
		{
			// both trackers have an angular solution; calculate beacon vector
			// here using the known baseline distance between the trackers and
			// angles derived from the two Tracker_Data[].Position variables

			// calculate new drive motor PWM values here

		}
	// finally, update the servo motor positions
	LEFT_TRACKER_SERVO = Tracker_Data[left].Position;
	RIGHT_TRACKER_SERVO = Tracker_Data[right].Position;
	
	Old_Clock = Clock; // take a snapshot of the clock
	}
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Last edited by Mark McLeod : 03-02-2004 at 14:31.
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Unread 05-02-2004, 19:38
Kevin Watson's Avatar
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Re: IR Sensor-tracker.zip

Quote:
Originally Posted by Mark McLeod
Add these to your MPLAB project.
tracker.c
tracker.h
Don't forget receiver.c & receiver.h. BTW, if you're going through the trouble of adding the tracking functionality to your existing code, you might as well use the newer code found in tracker.zip.

-Kevin
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Unread 06-02-2004, 09:09
Mark McLeod's Avatar
Mark McLeod Mark McLeod is offline
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Re: IR Sensor-tracker.zip

Quote:
Originally Posted by Kevin Watson
Don't forget receiver.c & receiver.h.
-Kevin
There's always somethin' I forget.
I guess it's hard to #include files you forgot to add in.

Thanks Kevin!
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