Go to Post The most amazing and inspiring character I've met in FIRST, Wayne [Cokeley] has definately shown me the character of a true leader. - Bharat Nain [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > 3D Animation and Competition
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 24-02-2002, 20:41
Ranma Ranma is offline
Registered User
#0831 (Ka Mikini O Hui Mililani)
 
Join Date: Feb 2002
Location: Hawaii
Posts: 13
Ranma is an unknown quantity at this point
Send a message via AIM to Ranma
Question Text effects in 3DS Max...

How do you make text transparent in 3DS Max? I've tried just about everything I can think of but nothing seems to work. Plus, the text has to fade in and out with the animation, so generally that involves changing the value of the alpha channel but you can't manipulate channels in 3DS Max like you can in Photoshop. We can always apply a transparent material like glass to the text but we want the opacity to change over time, and we don't want the text to be affected by any lighting or anything. I can't figure out how to do it in 3DS Max, but as a last resort we will use Final Cut Pro to add it in or even Flash if we have to. So please help someone! Don't make us use our last resort! Thank you.
  #2   Spotlight this post!  
Unread 24-02-2002, 22:00
Daishichimaru Daishichimaru is offline
Registered User
#0497
 
Join Date: Jan 2002
Location: Orange, VA
Posts: 79
Daishichimaru is an unknown quantity at this point
Send a message via AIM to Daishichimaru
Track view, find your text object, apply a visibility track, animate the values between 1 and 0 for opaque/transparent. Transparent being 0 and opaque being 1.
__________________
Man is the ape that laughs.
  #3   Spotlight this post!  
Unread 24-02-2002, 23:38
Ranma Ranma is offline
Registered User
#0831 (Ka Mikini O Hui Mililani)
 
Join Date: Feb 2002
Location: Hawaii
Posts: 13
Ranma is an unknown quantity at this point
Send a message via AIM to Ranma
DOOMO ARIGATOU GOZAIMASHITA!!!
  #4   Spotlight this post!  
Unread 26-02-2002, 19:47
ComBBAT_Albrot's Avatar
ComBBAT_Albrot ComBBAT_Albrot is offline
Registered User
#0021 (ComBBAT)
 
Join Date: Feb 2002
Location: Titusville, FL
Posts: 68
ComBBAT_Albrot is an unknown quantity at this point
Send a message via AIM to ComBBAT_Albrot
There's actually a far simpler way to do that...
Just apply a material to the text, then animate the opacity... it animates just like any other feature in the program, just make sure you have the Animate button on and you're on the right frame.
  #5   Spotlight this post!  
Unread 28-02-2002, 21:31
Daishichimaru Daishichimaru is offline
Registered User
#0497
 
Join Date: Jan 2002
Location: Orange, VA
Posts: 79
Daishichimaru is an unknown quantity at this point
Send a message via AIM to Daishichimaru
Not really...

Animating the opacity works, yes, but it creates more side effects than it's worth. Screwing with the material opacity doesn't touch specular levels, so you can have transparent text and a big specular flare blocking everything from your 'invisible' text. This can be solved by wiring the parameters together, but then you can't play with either value independently and if you have opacity mapped with anything it doesn't work well at all. The visibility controller acts independently of texture channels and actually mutes the specular levels automatically. It's also a lot easier to get rid of the changes if you so decide when you can just delete a controller instead of key hunting. Just something to keep in mind.
__________________
Man is the ape that laughs.
  #6   Spotlight this post!  
Unread 28-02-2002, 21:33
ComBBAT_Albrot's Avatar
ComBBAT_Albrot ComBBAT_Albrot is offline
Registered User
#0021 (ComBBAT)
 
Join Date: Feb 2002
Location: Titusville, FL
Posts: 68
ComBBAT_Albrot is an unknown quantity at this point
Send a message via AIM to ComBBAT_Albrot
Very true, but I was working from the standpoint that a lot of teams seem to be coming from. A lot of people I've spoken to don't use track view, or even really know about its existence.

Thanks for the info, though.
  #7   Spotlight this post!  
Unread 28-02-2002, 21:56
Ranma Ranma is offline
Registered User
#0831 (Ka Mikini O Hui Mililani)
 
Join Date: Feb 2002
Location: Hawaii
Posts: 13
Ranma is an unknown quantity at this point
Send a message via AIM to Ranma
It's true that not a lot of teams know about the track view; I knew about it but I had no idea what it was until Daishichimaru told me what I can do in it. But it's not that hard to do the fade in/fade out effect anyways...so for some teams it might be easier one way, but we're doing it using track view.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
All Programs Hate 3ds max LBK Rules 3D Animation and Competition 1 12-03-2003 22:31
Importing inventor files to 3ds max.... I found it!!!!! Tyler Olds 3D Animation and Competition 0 21-01-2003 19:16
3ds max VS Maya VS XSI DisTurbed 3D Animation and Competition 7 08-08-2002 22:52
Another 3ds max "Key" Jack 3D Animation and Competition 7 09-05-2002 21:19
Autodesk Inventor -> 3ds Max (File Format) Adrian Wong Inventor 1 22-01-2002 23:06


All times are GMT -5. The time now is 00:52.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi