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Unread 14-02-2004, 23:50
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Re: Programming joysticks

Quote:
Originally Posted by deltacoder1020
example:
Code:
if( (p1_wheel & 0xC0) == 0xC0 )
{
     //hat control is pushed right
}
else if( (p1_wheel & 0xA4) == 0xA4 )
{
     //hat control is pushed down-left
}
...
et cetera
...
just use the bitwise AND function (&) to determine if the correct bits are set.
Haven't been on for a while, but here goes (Sorry delta!)
If you push the hat up by your code then it will default to the first conditional statement you put in.

A more correct way might be to do it this way (using constants provided courtesy of Astronouth7303)
Code:
switch (px_wheel & 0xFC) {
	case Hat_Up_Left: {
		// ... Code here
		break;
	}
	case Hat_Up_Right: {
		// ... Code here
		break;
	}
	// etc...
	default: {
		break;
	}
}
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Unread 15-02-2004, 23:35
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Re: Programming joysticks

Could someone help me out?

What I need is for someone to do out the etc. part of the

if( (p1_wheel & 0xC0) == 0xC0 )
{
//hat control is pushed right
}
else if( (p1_wheel & 0xA4) == 0xA4 )
{
//hat control is pushed down-left
}
...
et cetera
...


thing so I can do this right. I'm a tad but slow when it comes to binary and hex
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Unread 16-02-2004, 00:05
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Re: Programming joysticks

here they are in binary, decimal, and hex forms...

Neutral: 001011xx 44 0x2C
Up Left: 111111xx 252 0xFC
Up: 111111xx 252 0xFC
Up Right: 111111xx 252 0xFC
Left: 011000xx 96 0x60
Right: 110010xx 200 0xCB
Down Left: 101001xx 164 0xA4
Down: 100101xx 148 0x94
Down Right: 110101xx 212 0xD4
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Last edited by deltacoder1020 : 16-02-2004 at 00:08.
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Unread 16-02-2004, 00:17
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Re: Programming joysticks

Here's a diagram that gives the full range of values and the value to test with AND is bold.

252-255*252-255*252-255
*96-99***44-47**200-203
164-167*148-151*212-215
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Unread 16-02-2004, 00:20
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Re: Programming joysticks

Because the last bits are unreliable (from what i've read), how will this affect the program? Should I stick with a general area? example:

Code:
if (p1_wheel >= 42 && p1_wheel <= 46)
    // I am neutral
if (p1_wheel >= 250 && p1_wheel <= 254)
     // I am upperleft;
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Unread 16-02-2004, 00:30
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Re: Programming joysticks

your previous code with the bitwise AND (&) should work fine - just use the hex or decimal codes I posted above (because you AND it with the original constant, the lower bits don't matter, and thus it will be true for the entire range).
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Unread 16-02-2004, 22:39
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Re: Programming joysticks

at the risk of sounding dumb, how does the AND thing work, and what do I need to do with it?
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Unread 17-02-2004, 00:06
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Re: Programming joysticks

Code:
if( (p1_wheel & 0xC0) == 0xC0 )
"&" is the "bitwise AND" operator. that means that it looks at individual bits of a value, and does an AND operation. AND is defined as follows: true if both inputs are true, otherwise false. a logic table:

0, 0 = 0
1, 0 = 0
0, 1 = 0
1, 1 = 1

so as you can see, it will only return 1's in the places where both numbers have ones. thus, it will only return all of the bits of one value if the same bits are 1's in the other value. the if statement essentially checks to see that all of the bits that are 1 in 0xC0 are also 1 in p1_wheel. replace 0xC0 with whatever "bitmask" (set of bits) you want to test as being 1.
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