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Unread 26-02-2002, 20:46
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Another quick and dirty way to make a group one object (useful for getting Character Studio to physique a group... ugh, dont even get me started) is to make the group the only thing in the scene, then exporting it as a .3ds mesh and importing it into an empty scene (or whatever scene you want to animate it in)... Your basic texture information will stay the same, but you'll lose advanced properties like raytracing on particular sections and things like that.
If the object has simple materials, that would be a good way to make it one mesh, in my humble opinion.
 


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