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#3
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Re: Rendering Time
That's not really true, it more or less depends on the textures in your scene. If you have many materials with reflection and/or a lot of procedural materials (Like the ones I made) your rendertime will be high because of the reflections and having to shift through 18 different levels of bump maps.
Five seconds, 27 hours, about 9-11 minutes a frame was our highest. I had three computers running on marathon last week to get a 14 second segment done. |
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