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Unread 23-02-2004, 10:57
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Re: UTC Pre-Scrimmage Thoughts....

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Originally Posted by Tom Schindler
I had the opportunity to referee at the scrimmage, i just figured i would compile a small list of happenings at the scrimmage...
  • A number of teams designed really nice looking operator interfaces, but they did not comply with rule R85 - "The Operator Interface Console designed by your team must fit on the 42” wide by 9” deep shelf" -- this rule is here for a reason, because of the design of the shelf and the location of the e-stop, make sure you follow these rules, otherwise it WILL NOT fit and you will be holding your controls...


Tom
The FIRST Q&A Forum stated that it is okay for the operator interfaces to hang over the edge of the 9" shelf. Is this not the case?
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Unread 23-02-2004, 11:27
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Re: UTC Pre-Scrimmage Thoughts....

Quote:
Originally Posted by Chris Hibner
The FIRST Q&A Forum stated that it is okay for the operator interfaces to hang over the edge of the 9" shelf. Is this not the case?
I'm sure your controls are fine if they are deeper than the 9", but be sure to comply with the 42", otherwise it will be very awkward to place your controls on the shelf.

Tom
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Unread 23-02-2004, 11:45
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Re: UTC Pre-Scrimmage Thoughts....

Quote:
Originally Posted by Tom Schindler
I'm sure your controls are fine if they are deeper than the 9", but be sure to comply with the 42", otherwise it will be very awkward to place your controls on the shelf.

Tom
Also be very weary if you do hang 9" over the shelf depth, that is not necessarily a safe fit for the controls as it leaves them very succeptable (sp.?) to being knocked over in autonomous mode. Remember, even if you catch the controls, it could cost you precious seconds in any strategy you come up with. I also recommend that teams use some form of non-slip material on the bottom of control panels.
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Unread 23-02-2004, 15:06
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Re: UTC Pre-Scrimmage Thoughts....

I can personally testify to the size on the operator controls our is one of the teams that must redesign our spiffy control board.

*Also, robots that can control the goal will be very usful as in one of the championship competitions The red alliance shoved there goal into the blue alliances best HP ball coral and the robot was unable to remove it
*Around the bar is going to be the blood zone were robots will be shoving each other out of the way (i.e. RAGE in the Finals)
*Matches will be very close and one shoddy shot or penalty (which there will be many) will have a HUGE effect in the outcomes.
*HP are gods in this game

Best of luck to every in hopes that my formentioned thought will help and thank you to Aces High for another excellent scrimmage

P.S. Just want to thank Geal Force, Team 126, for allowing our HP extra practice during one of their practice rounds. This will not be forgotten and we all wish the best of luck to you guys.
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