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Originally Posted by Matt Hallock
I liked your guys use of the spray system with tetrahedron particles mixed with the Udeflector for the sparks (Atleast that's how I assume you did it) I was wondering if anyone else besides us would do something like that. The car at the end is nice but the last second or so seems sluggish in FPS.
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Not exactly - its a 2 stage Particle Flow system, with spherical particles. One stage are the individual sparks, and second one are the "light trails" emittied by each spark.
What you see in the end is not sluggish fps - its a special effect.