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Unread 23-03-2004, 21:37
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Re: A solution for Animation Judging for 2005

Quote:
Originally Posted by TKatsAniMentor
3. We need a judging rubric. How are we supposed to know what it is that we are being judged on besides general categories?
The judging rubrics are (and were in all the past years) in the award rules. They are vague in some places but they actually are pretty specific.

The problem with the rubrics is what they are. I think its hard to find a more subjective category than "creativity". For example, Space and Robot scenes can be thought of as creative in a general context, but everyone in FIRST knows that this is the most common scene in FIRST animations.

Technical Execution and Content Communication are not perfect either - since these are so linked together. As an extreme example - sometimes its hard to understand whats going on in the animation simply because of poor technical execution.

Honestly, i think it would be better if there was no rubrics system at all. Even with perfectly defined rubrics, all of which make perfect sense, there will always be problem with each team having different scale - as someone already mentioned. I think a better system would be with every team just voting for best 3 (for example) animations (exluding own animation) and the one getting most votes - winning.
 


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