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#1
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Infared in Next Year's Game
This is somewhat speculation, but I was looking at some footage form this year's kickoff (I'm making somewhat of a short documentary on FIRST, and there are quite a few good sound bites from the kickoff (though Dean's are all too long to really be 'soud bites' except for the line "Everybody, likes, Robots."))
ANYway, at one point, Dean, Dave, and Woodie were discussing the IR sensors. Dave said "Do you have to use IR sensors? No. But we supply all the software and the servos and we make it as easy as possible, so why wouldn't you. But do you need to use them? No. That doesn't say anything about next year, however." Now, this is pure speculation, obviously, but from what he said, it sounded that next year teams would HAVE to use IR for some aspect of the game. More than just autonomous. Now, I have no idea how far ahead they plan out the games, so it could have been only an off the cuff statement. But to me, it sounded that next year, IR would be a necessity in one form or another. Thoughts? |
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#2
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Re: Infared in Next Year's Game
My team has been speculating about this too (and a large part of it wanted to make a bad decision to use IR this year based on this quote). I can't imagine how it could possibly become mandatory next year. Even for very important elements of the game, there are always multiple ways to go about it, it defenitley is not in the spirit to make IR a neccessity. I think they may have just wanted to encourage more people to use it.
IR as a whole seems to have went pretty badly because of all sorts of interference people were reporting. After this showing, one wonders if IR will be back at all. I think they should spend money on some other interesting sensor system (hmmm, cant really think of anything practical right now, but im sure they can ) unless they can improve IR significantly. |
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#3
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Re: Infared in Next Year's Game
It definately sounds like IR will be more important next year (or so was the plan). I don't necessarily agree that there is any problem with it this year with interference or anything else. It all depends, obviously, on the design of the housing mechanism of the sensor, correctly limiting its input and reducing reflection error ... but the IR portion of our code has worked every single time at 2 different regionals (we use a specific pulse width plus first is monitoring for stray ir signals, so that can't really be a problem ... and dealing with reflections is part of the game/design challenge ... remember, it ain't supposed to be easy!).
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#4
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Re: Infared in Next Year's Game
I might have to eat my Red Sox hat next year, but FIRST will never force us to use the IR sensors.
In this year's game the IR beacon was used to show where a stationary object was. A taped line was also supplied to help find the stationary object. Because it's a stationary object you could count wheel revolutions or even use dead reckoning. I think what Dave was eluding to was a situation where it's the only sensor you could use. For instance, if the mobile goal was randomly placed on your side of the field. To show robots where the mobile goal is, an IR beacon could be installed on the mobile goal. That's my $0.02 on the issue ![]() |
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#5
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Re: Infared in Next Year's Game
I believe the autonomous should be a little more important than this year, but I do not think limiting us to infared as the only sensor input would be a wise move. That would not be very open to creativity, and kind of takes the fun out of the autonomous.
IR is useful, but I can think of combinations of certain sensors that would be more useful depending on the situation... ![]() |
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#6
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Mrs
I'm probably going to be wrong, but I think that the IR will be like the reflective tape: available to us, but not mandatory.
I'm not really sure why I feel this way...it's a hunch. ![]() |
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#7
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Re: Infared in Next Year's Game
I think it will be used in an integral, super important part of the game next year, and that in order to accomplish your task the IR sensors would provide you with the easiest way to accomplish it.
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#8
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Re: Infared in Next Year's Game
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#9
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Re: Infared in Next Year's Game
I don't know if you saw all the wonderful threads about speculation for this year's game... everything came up, and the same will happen in the upcoming offseason. Lavery is a funny guy, sometimes he'll throw out an idea he thought of. For all we know, he thought of it while on stage and just said it, and by now he isn't even considering implementing something with IR sensors. It's all in good fun, don't believe everything you hear
They're not going to give you enough bark to bite on before releasing the game next year. Plus, if they do "force" you to use IR sensors, teams can still do dead reckoning systems or use sensors similar to the StangPS and similar things I've seen with other teams. I'd personally recommend that you look more into things like Wildstands Positioning System (StangPS) and learn how to make systems like that in preparation for next year, and not so much on how to find an IR beacon ![]() |
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#10
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Re: Infared in Next Year's Game
Maybe the robots themselves will have an IR sensor and our robots can recognize each other and cooperate (or compete or cooperpete or whatever). In this case, it would have to be mandatory that you broadcast.
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#11
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Re: Infared in Next Year's Game
Quote:
Andrew, I'm going to believe everything you say from now on, you are awesome. Last edited by Max Lobovsky : 25-03-2004 at 23:06. |
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#12
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Re: Infared in Next Year's Game
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?-Kevin |
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#13
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Re: Infared in Next Year's Game
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#14
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Re: Infared in Next Year's Game
Communicating with each other may be in fact more complex. What communication standard do you use. Even more important, what do you communicate? I think this is less realistic than each robot having a beacon of some sort.
Though im not sure, i imagine it would be pretty simple to make a omnidirectional IR beacon. First of all, FIRST already does this on the field. Second, i think it can be even simpler than what FIRST appears to have (several small area beacons) by just shining a single beacon at a reflective sphere (say a 2x ball ) |
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#15
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Re: Infared in Next Year's Game
Quote:
Quote:
Line following systems are great - as long as the lines lead to where you want to go. But what happens when they don't? Sooner or later, robots must make the leap from structured to unstructured environments. The only way to do that is to rely on sensor systems that do not require fiducial marks or calibrated hard points to guide the machine. Quote:
-dave Interesting ideas for summer research: Sensor fusion. Handyboard IR comm. Lego IR Towers. Pseudolytes. |
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