|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#13
|
|||
|
|||
|
reverse
Any idea on how to reverse time on the film? I tried to bomb some text and then view it in reverse, but the only way i found was to render it by frame list ie 20,19,18....3,2,1. THis is really annoying if you have more than 20 frames. the range feature refuses to have a start higher than its end. oh well. OR... can i make a bomb go in reverse? perhaps setting the strength to negative or some other odd gimick
|
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Parallel processing for 3dmax | mnkysp6353 | General Forum | 9 | 06-05-2004 10:26 |
| Rendering help | marlon_jbt | Website Design/Showcase | 10 | 15-10-2003 21:07 |
| Great Ideas For Next Year's Game | MikeT | Chit-Chat | 0 | 15-05-2003 23:05 |
| Problems rendering | Tyler Olds | 3D Animation and Competition | 8 | 24-01-2002 22:34 |
| A (most insane) Network Rendering Crashcourse | Robby O | 3D Animation and Competition | 2 | 25-09-2001 22:35 |