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| View Poll Results: What is the most important aspect of the game? (multiple options!) | |||
| Autonomous Mode |
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14 | 15.73% |
| The Multipliers |
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37 | 41.57% |
| The Mobile Goal |
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10 | 11.24% |
| Human Player Accuracy |
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40 | 44.94% |
| Hanging |
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54 | 60.67% |
| Handling Small Balls |
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39 | 43.82% |
| There's a game this year? |
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2 | 2.25% |
| Multiple Choice Poll. Voters: 89. You may not vote on this poll | |||
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#1
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Here comes most important aspect of the game v2.0. have fun voting.
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#2
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Re: Most Important Aspect of Game?
Really, if you can hang consistenly and your human player makes 5 or 6 balls, most of the time you have it won.
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#3
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Re: Most Important Aspect of Game?
The Multipliers
The Mobile Goal Human Player Accuracy Hanging Handling Small Balls auto is only for strategy this year.... not as important as last years auto.... |
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#4
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Re: Most Important Aspect of Game?
Hanging
Autonomus Small Balls Multipliers If you're really good with the small balls...then the multiplier goes up in importance. In qualification rounds the multiplier made little difference...but in the finals it decided most of the matches A hanger will win most of their qualification matches..but you need something more if you go in the finals. Just pure hanging and herding would be a close call if you're trying to win. (which I think everyone is) Last edited by Ryan F. : 03-04-2004 at 00:32. |
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#5
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Re: Most Important Aspect of Game?
Small balls defense and hardcore strategy seemed to do really well for us in philly
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#6
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Auto
Plow Cap Hang WIN!!!! |
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#7
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Re: Most Important Aspect of Game?
Quote:
Though you can often win without a hang if you corral long enough. |
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#8
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Re: Most Important Aspect of Game?
I think I'm going to have to say hanging is the most important part. (And by hanging I mean being able to hang yourself as well as being able to stop your opponent from hanging.)
Basically, everything else is dependent. If you corral balls really well, you need a good human player in order for it to do you any good. You need both of those if the multiplier ball is going to be of any use to you. If you can knock the 10 point ball in auto, you do gain an advantage by releasing the balls early...but you still need to corral and score them. Hanging= 50 points. Period. Obviously it's not quite that simple, but those are my two cents. |
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#9
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Re: Most Important Aspect of Game?
i think its pretty easy to do it all this year. I think hanging well is definately a plus, but only if u hang at the end. I kinda dont like the bots that just sit there and hang though whole match, whats the point?
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#10
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Re: Most Important Aspect of Game?
at the beginning of the design...i thought hanging would be most important...now...i'd argue that small balls can make or break a game. it only takes 5 balls doubled to equal one robot hanging. i see teams getting 14 balls in the stationary goal (70) doubled is 140 points...more than two opponent robots hanging and you are still pretty set on ranking points (or is it qualifying points...i don't know)
watching teams like 45, 111, 71, and 469 (sorry if i forgot anybody) at Chicago last week simply wowed me with their ball handling capability. good job guys! you changed one sceptic's mind |
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#11
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Re: Most Important Aspect of Game?
Quote:
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#12
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Re: Most Important Aspect of Game?
Small balls will be the key to winning the championship event. You cant deny that.
Now that teams are getting better at collecting/corraling (and some wickedly talented human players out there) 2 robots hanging on a side really isnt necessary to win anymore. I say 1 hanger with a bot that collects and caps is the ideal team on the field. Autonomus mode is nice, but it doesnt mean much this year. Our alliance scored 190 points (with only 1 robot hanging) and nobody triggered the 10 pt balls... |
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#13
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Re: Most Important Aspect of Game?
I'll stick with:
Luck Marketing/Scouting To win the championship this year it will take a lot of luck since there are so many ways to lose it. |
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#14
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Re: Most Important Aspect of Game?
Quote:
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#15
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Re: Most Important Aspect of Game?
Human Player
Small Balls Multiplier Hanging Lets say the Blue Alliance has 2 hangers, one of which can grab the mobile goal and manipulate the multiplier balls. They parks their mobile goal under the ball dump (4 balls). Then one human player puts his/her 3 balls into it and they cap it (7 balls x 10pts = 70 pts). The other human player makes all 3 of his/her balls into the stationary goal (now we're up to 85 points). Then both robots go hang (total points = 185). Lets say the Red Alliance has a small ball bot with a reliable human player (us) and a capper. They spend the entire match gathering balls and end up with 18 in their moblie goal (we did it in Philly). Then they cap the goal (total points = 180). Unless the Blue Alliance performs flawlessly, the match will either end in a tie, or a win for red. Keep in mind that, while the ball bot is gathering balls, the capper could be playing defense. In short, Small Balls Dominate |
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