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#1
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Re: Next Year....
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#2
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Re: Next Year....
For instance, this year there were two types of objects to pick up: small balls, and large balls. What if you had to manipulate 2 completely different kids of objects? Like bowling pins and frisbies.
It would be cool if during autonomous you could either: 1. trigger the release of fribees on the playing field. 2. Use your IR sensor to find a "mobile bowling pin stash" and attempt to collect the pins. The stash has been randomly placed on the field at the begining of a match. The mobile stash is very similar to the puck in the Floppie year. The object of the game is to collect the most bowling pins and raise them 8 ft in the air. Robots may also collect friesbees and bring them to the human player. From there the human player would throw them at a 3 foot diamteter hole-goal on the opposite side of the field, located inbetween the 2 allliances. If you're on the puck at the end of the game, you also receive some type of bonus. Any frisbees in your goal also receives points, Bowling pins in the air at the end of the match also receive points. EDIT: To mix things up.... if a human player scores a frisbee, a random robot of the opposing alliance is disabled for 10 seconds. Frisbees are no longer used as points. Last edited by MikeDubreuil : 18-04-2004 at 18:48. |
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#3
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Re: Next Year....
Frisbees... hell yea Mike. That would be just about the coolest thing ever. The problem is that they would be the small crappy ones that get blown away with a gust of wind... It would still be fun though.
-Aaron |
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#4
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Re: Next Year....
Water game anyone? ...just kidding.
I think we'll be seeing something vertical again next year. Hopefully some large moving object will return such as the 99' puck or the 01' bridge. I would like to see the 14.75" field divider take another year off since we've had too much of that recently, however it is fun when there is a step under it similar to the 3" step in 01'. I think we should see another non-uniform game object (but not totes) since there are many many good models now for picking up small balls and large balls due to thier frequent appearances. A completely new object (soda bottles? maybe we could see that game preview photo with the mysterious road cone come in) would be a good idea. One thing I would like to see is the entire driving area go back to carpet or go to a completely new surface all together. Maybe a surface where metal would be allowed to contact it. I'm sure sometime soon Dave will post his official "so how about you design the 2005 game" thread. In my oppinion, changes are always good in FIRST games. |
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#5
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Re: Next Year....
They should do something balace -ey. Like Diabolical Dynamics 2001. I also liked the three color system of alliances.
I'd like a game 5 minutes long. FIRST MEGAFRENZY!!! balances, bars, slippery ramp, balls, 2x multiplier totes (yes, put 8" balls in the totes themselves (opening required)), spikey things, pyramid things, floppy things, 4x multiplier 48" balls, 6 autonomous beacons. THis will be super hard, and tax good thinkers. We need to raise the bar. And by the way, 8 teams per match. |
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#6
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Re: Next Year....
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#7
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Re: Next Year....
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And to everyone who says look at what Dave has hinted at: Look at everything he says and does. He can relate two totally bizarre things. These hints may hardly mean anything about the game. |
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#8
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Re: Next Year....
Inner tubes, staircases, and/or evil inflatable clown punching bags. Pick your pick.
I'd love to see autonomous at the end of a match, but I'd like to see a balance of difficulty so rookie teams get a fighting chance out of the gate. |
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#9
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Re: Next Year....
I did hear that it would be to every teams advantage to learn how to use the IR sensors that were on this years game. Apparently it is going to be much more important than this year. I don't think a lot of teams used the IR sensors. Most appeared to be dead reckoning or line following. Not all but I think most.
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#10
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Footballs, moving targets, humans and robots score points
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#11
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Re: Next Year's game idea....
Footballs would be genius. They're available, yet harder to grip from an unknown direction.
The only hard thing about moving targets is making it so that teams can replicate it. But a suspended bag would be pretty neat--just attach some braces that go outside of the field. Or, if we were feeling especially devilish...good ol' play sand? That'd be a real test of drivetrains. |
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#12
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Re: Next Year's game idea....
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-But then, I may be a little bias |
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#13
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Re: Next Year's game idea....
Having attended the past five FIRST National Competitions, I think that the most exciting games (to watch as well as to compete in) have been fast-paced. I recognize, of course, that not every second of every match has been fast-paced. However, I would suggest to anyone thinking up a new game idea to make sure that they allow for the game to be fairly fast-paced. After all, speed and excitement are two of the many aspects of robotics that inspire young people to become involved in FIRST.
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#14
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Re: Next Year's game idea....
i was talking to a few friends at nationals and we came up with a solution to save first money and keep things very interesting.....i think that they should keep the field the same but just change the rules
things like the doubler ball would half the points in the goal robots can score balls in the goals balls start on the field and are worth twice as much if they are scored in the ball drop bins and the balls on the tees can be knocked off at any time to descore those balls the field would be set up that the mobile goals are sitting infront of the stairs on the opposite side of the field. human players serve the same pupose as this year and the bar will be broken in to sections painted red and blue and depending on where you are hanging depends on what team gets the points..... these are just a few of my ideas..... |
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#15
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Re: Next Year's game idea....
The only problem I see with increasing the match time drastically (i.e. to five minutes) is battery power...
And I really like the idea of having the robot out of view in a particular section with the human player spotter... I doubt it'll ever happen, but I like the uniqueness of it. Maybe we'll have the robots pick up random, unmarked CD's, pop them in a stereo, and see if they find YMCA. ![]() Not too keen on the idea of disabling opponent's robots though... but again, an interesting idea. I'd like to see some sort of thing, where you get points for accomplishing a task. Whereas all the games I've been a part of where the score is based on the final configuration of the field, maybe if your bot does something in autonmous mode... or does whatever task, you GET 20 points or something. EDIT: I just realized that there were two more pages of posts in here when I replied (thought there was just one) so sorry if I went and said something that the lot of you already discussed in great detail ![]() |
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