Go to Post when things start to get a little stressful, "FIRST: Fun Is Required. So Tolerate!" - Rich Kressly [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 19-04-2004, 01:17
jpsaul7usa's Avatar
jpsaul7usa jpsaul7usa is offline
Reslife/FIRST/Disneyland Junkie
None #1212 (The Holy Hamsters)
Team Role: College Student
 
Join Date: Feb 2003
Rookie Year: 2003
Location: Flagstaff / Mesa, AZ
Posts: 135
jpsaul7usa is just really nicejpsaul7usa is just really nicejpsaul7usa is just really nicejpsaul7usa is just really nice
Send a message via AIM to jpsaul7usa
Question Post-Season Human Player Opinion

Now that the season's over, what is everyone's final opinion on the involvement of the human player in this year's game? Personally, I liked it a lot, combining both human and robot skills together to get points, but I remember it being a big surprise to me at the kickoff and I wasn't sure how it would work out. Should they keep the level of human involvement the same next year? More? Less?
__________________
Boeing has its Phantom Works; Lockheed Martin has its Skunk Works; 1212 has our Lucky-if-it Works.
My Website; Team 1212; DOX; NAU(Tinsley Hall Resident Assistant, Golden Key Webmaster; SAACS; NRHH)
2003 AZ Regional 5th Seed Quarter-Finalist (Rookie Year- Thanks 57 and 624!!!)
2004 AZ Regional Leadership in Control Award, AZ Regional Champion (Woohoo! Thanks 330 and 585!!!), Newton 23rd Seed
2005 AZ Regional Delphi Driving Tomorrow's Technology Award, AZ Regional Finalist (Thanks 991 and 987!!!)

The Holy Hamster Motto: It's only temporary... unless it works.
Reply With Quote
  #2   Spotlight this post!  
Unread 19-04-2004, 08:07
FizMan's Avatar
FizMan FizMan is offline
aboot, eh?
AKA: Chris Sinclair
#0783 (Mobotics)
Team Role: Alumni
 
Join Date: Feb 2004
Location: Toronto, Canada
Posts: 102
FizMan will become famous soon enough
Send a message via AIM to FizMan Send a message via MSN to FizMan
Re: Post-Season Human Player Opinion

I personally enjoyed the level of human involvement this year. Moreso than the last two years I played where the human players didn't do much than add a few points on the chart. What was it in Zone Zeal? 1 point a ball thrown in? And in Stack Attack, I don't remember our stacks every staying up... and certainly that's all they did during the match; just did that and they're done... just standing there for the rest of it.

This year they worked all the way through, and I think evened the playing field that little bit more. If the rules were such that the robots had to score the small balls as well, it'd be that much more difficult for the less experienced teams to participate... not to mention there would be even more for the robots to do this year... Herding balls is one thing... scoring them with the robot as well? Well, that's a large undertaking, and if they did that, they'd probably have to raise the weight limit. (hint hint? 140 pounds next year? )
Reply With Quote
  #3   Spotlight this post!  
Unread 19-04-2004, 08:31
Ian W. Ian W. is offline
College? What?
no team (Gompei and the Herd)
Team Role: College Student
 
Join Date: Jan 2002
Rookie Year: 2002
Location: Worcester, MA | Smithtown, NY
Posts: 1,464
Ian W. is a name known to allIan W. is a name known to allIan W. is a name known to allIan W. is a name known to allIan W. is a name known to allIan W. is a name known to all
Send a message via AIM to Ian W.
Re: Post-Season Human Player Opinion

FIRST will never raise the weight or size restrictions, at least not for the next 2 years. Remember those doors from the pits to the dome? Yeah, you try to make a robot bigger than that and then get every team in and out without taking out the door frames (and yes there were other ways in, but none as easy as using those doors).
__________________
AIM --> Woloi
Email --> ian@woloschin.com
Reply With Quote
  #4   Spotlight this post!  
Unread 19-04-2004, 09:25
Joshua May's Avatar
Joshua May Joshua May is offline
Go Bears!
FRC #1110 (Binary Bulldogs)
Team Role: College Student
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Berkeley, CA
Posts: 1,306
Joshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond reputeJoshua May has a reputation beyond repute
Send a message via AIM to Joshua May
Re: Post-Season Human Player Opinion

Quote:
Originally Posted by FizMan
I personally enjoyed the level of human involvement this year. Moreso than the last two years I played where the human players didn't do much than add a few points on the chart. What was it in Zone Zeal? 1 point a ball thrown in? And in Stack Attack, I don't remember our stacks every staying up... and certainly that's all they did during the match; just did that and they're done... just standing there for the rest of it.

This year they worked all the way through, and I think evened the playing field that little bit more. If the rules were such that the robots had to score the small balls as well, it'd be that much more difficult for the less experienced teams to participate... not to mention there would be even more for the robots to do this year... Herding balls is one thing... scoring them with the robot as well? Well, that's a large undertaking, and if they did that, they'd probably have to raise the weight limit. (hint hint? 140 pounds next year? )
Yeah, I was my team's human player in Stack Attack, and it wasn't really that valuable. First of all, the stacks almost never stayed up, and second of all, there wasn't really a challenge in getting your stack our onto the field and back on the mat in 10 seconds, I usually made it in 6 or 7 seconds, and I'm not a fast guy at all. I really liked the human player aspect this year, it threw a lot more into strategy and the interactivity of the game. Now, do drivers not only have to worry about robots on the field, but people off the field!
__________________
The FIRST Wiki - openFIRST - Ultimate Robot Challenge - URC Wiki
I currently have 50 GMail invites, PM or email me for one.
UC Berkeley Class of 2009

2005 Las Vegas Regional Autodesk Visualization Award
2005 Las Vegas Regional #8 Seeded Alliance with 988 and 1505
2006 Southern California Regional #15 seed
Reply With Quote
  #5   Spotlight this post!  
Unread 19-04-2004, 09:58
Heretic121 Heretic121 is offline
The Resident Gamer -
AKA: Pat or Harry... if you ask its a long story...
FRC #0078 (AIR Strike)
Team Role: Tactician
 
Join Date: Feb 2004
Rookie Year: 2004
Location: Rhode Island, USA
Posts: 876
Heretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond repute
Send a message via AIM to Heretic121
Re: Post-Season Human Player Opinion

even as a rookie, i felt like this was the best way ever to involve the HP into the game (i have seen lots of past footage)... and i think that FIRST needs to keep this extra involvment into the game because it is the 1 thing that you can not blame either the robot or enigineer's or pit crew for messing up... it's all 1 person... there was 1 match (our first match) we lost by 5 points, i missed 1 or 2 shots, and the other HP missed 3 or 4 (out of about 12) so it's great that it is the final and greatest impact on the game outside of the robotics side, and i hope the game again next year will have a huge HP involvement.
__________________
2004 - Team 121 Human Player
2005 - Team 121 Student Captian
2006 - Team 38 Drive Team Coach / Mentor
2007 - 2009 - Team 121 Mentor / Strategery Master
2010 - 2013 - Team 78 Mentor / Strategy / Scouting Lead
2014 - Team 78 coach
Reply With Quote
  #6   Spotlight this post!  
Unread 19-04-2004, 10:21
Chris Hibner's Avatar Unsung FIRST Hero
Chris Hibner Chris Hibner is offline
Eschewing Obfuscation Since 1990
AKA: Lars Kamen's Roadie
FRC #0051 (Wings of Fire)
Team Role: Engineer
 
Join Date: May 2001
Rookie Year: 1997
Location: Canton, MI
Posts: 1,488
Chris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond reputeChris Hibner has a reputation beyond repute
Re: Post-Season Human Player Opinion

I don't think the human player involvement was a popular part of the game for casual observers. I usually bring a lot of "outsiders" to FIRST events (I always convince a lot of friends, family, and associates to come to the events). I always ask them for their feedback on the game. Virtually all of them stated that they didn't like the fact that the human player was so important. They basically thought that it cheapened the event, and it implied that the robots weren't good enough to do the scoring (they knew that this wasn't true, but they felt that the casual observer would feel this way). It is easy to discount their statements because maybe "they just don't understand", but if FIRST is to move forward and get the competition on TV, these people are the target audience, and their opinions matter.
__________________
-
An ounce of perception is worth a pound of obscure.
Reply With Quote
  #7   Spotlight this post!  
Unread 19-04-2004, 11:01
Goobergunch Goobergunch is offline
Registered User
FRC #1168 (Malvern Robotics)
Team Role: Alumni
 
Join Date: Mar 2004
Rookie Year: 2004
Location: Paoli, PA
Posts: 246
Goobergunch is a name known to allGoobergunch is a name known to allGoobergunch is a name known to allGoobergunch is a name known to allGoobergunch is a name known to allGoobergunch is a name known to all
Re: Post-Season Human Player Opinion

I think it worked out better than I thought it would at kickoff. At kickoff, many of my team members and I were wary of the increased human player involvement because we felt that it stressed more athletic involvement as opposed to robot-building talent. However, the task really wasn't that difficult (there were enough people on our fairly small team that could do it well) and added a bit more excitement to the game, even allowing teams that didn't have robots to compete (which helped us, because our alliance partners were robot-less in two of the Pittsburgh qualifiers). I don't mind the current level, but I wouldn't want FIRST to increase it.
Reply With Quote
  #8   Spotlight this post!  
Unread 19-04-2004, 13:41
Mark Pettit's Avatar
Mark Pettit Mark Pettit is offline
Addict
FRC #0991 (The Dukes)
Team Role: Coach
 
Join Date: Dec 2002
Rookie Year: 2001
Location: Phoenix, Arizona
Posts: 177
Mark Pettit is a name known to allMark Pettit is a name known to allMark Pettit is a name known to allMark Pettit is a name known to allMark Pettit is a name known to allMark Pettit is a name known to all
Re: Post-Season Human Player Opinion

At kickoff time, I was bummed because I though veteran teams who worked with big 30" balls or who hung from bars in previous years were really being given an advantage.
In retrospect, this was the best game I've seen out of FIRST. The difficulty of all of the tasks involved in upping one's score really seemed to level the playing field this year. For the most part, the frenzy part of the game was where MOST teams were frantically still building their robots in the pits between matches because they weren't given enough time during the build to fully complete them. WHAT A GREAT, GREAT GAME!
The part about the robot having to feed the human player balls was ingenious and I hope that in the future Lavery and his homies incorporate that same kind of robot-human interaction into all of the games.
__________________
Mark Pettit
Team #991 - The Dukes
Brophy College Preparatory
Phoenix, Arizona, USA
THE DUKES: Humans Competing In The Unlimited Class
Reply With Quote
  #9   Spotlight this post!  
Unread 19-04-2004, 14:19
Pin Man Pin Man is offline
How you doin'?!
AKA: Dave Kingsley
FRC #0088 (TJ²)
Team Role: Alumni
 
Join Date: Oct 2002
Rookie Year: 2001
Location: Bridgewater, Massachusetts
Posts: 1,003
Pin Man has a spectacular aura aboutPin Man has a spectacular aura aboutPin Man has a spectacular aura about
Send a message via AIM to Pin Man
Re: Post-Season Human Player Opinion

It was so awesome!!! I loved how the human player was important throughout the whole match unlike last year whereas after the first 15 seconds there was no use for them... I hope they are as important next year as they were this year...
__________________
AIM SN: ThursdayCambria

Attending Bridgewater State College

Shirt collection- 25, 47, 69, 140, 173, 191, 213, 303, 365, 461, 836, (2)862, 885, 888, 1027, (2)1073, 1156.
Shirts in the works-
Shirt Wish List- 45, 48, 61, 67, 84, 86, 95, 103, 111, 126, 175, 190, 233, 236, 716, 870, 871, 1114, and any other team basically
Reply With Quote
  #10   Spotlight this post!  
Unread 19-04-2004, 14:40
EStokely's Avatar
EStokely EStokely is offline
Registered User
AKA: Eric Stokely
FRC #0360 (Revolution)
Team Role: Mentor
 
Join Date: Nov 2001
Rookie Year: 1998
Location: Tacoma
Posts: 195
EStokely has a reputation beyond reputeEStokely has a reputation beyond reputeEStokely has a reputation beyond reputeEStokely has a reputation beyond reputeEStokely has a reputation beyond reputeEStokely has a reputation beyond reputeEStokely has a reputation beyond reputeEStokely has a reputation beyond reputeEStokely has a reputation beyond reputeEStokely has a reputation beyond reputeEStokely has a reputation beyond repute
Re: Post-Season Human Player Opinion

I agree with most of the above opinions.

I liked the fact that ONLY humans could score the balls. Otherwise we would have all been filling robots at the glass with balls to go dump.
While I also agree that may be a bit spectator unfreindly, a simple analogy about how robots are supposed to work with humans to accomplish a task should work to explain it.

At kick off I didn't like the human player involvement. But it grew on me quickly.

All in all this was a great game to play and watch because there were many ways to finish a game.
__________________
Eric Stokely
Team 360 The Revolution, past mentor of 258 The Sea Dawgs
Experience is what you get when you don't get what you want.
Reply With Quote
  #11   Spotlight this post!  
Unread 19-04-2004, 14:43
Andy A. Andy A. is offline
Getting old
FRC #0095
Team Role: Coach
 
Join Date: Jun 2001
Rookie Year: 2001
Location: New Hampshire
Posts: 1,015
Andy A. has a reputation beyond reputeAndy A. has a reputation beyond reputeAndy A. has a reputation beyond reputeAndy A. has a reputation beyond reputeAndy A. has a reputation beyond reputeAndy A. has a reputation beyond reputeAndy A. has a reputation beyond reputeAndy A. has a reputation beyond reputeAndy A. has a reputation beyond reputeAndy A. has a reputation beyond reputeAndy A. has a reputation beyond repute
Re: Post-Season Human Player Opinion

Quote:
This year they worked all the way through, and I think evened the playing field that little bit more. If the rules were such that the robots had to score the small balls as well, it'd be that much more difficult for the less experienced teams to participate... not to mention there would be even more for the robots to do this year... Herding balls is one thing... scoring them with the robot as well? Well, that's a large undertaking, and if they did that, they'd probably have to raise the weight limit. (hint hint? 140 pounds next year? )
Higher weight limit? Why?

Picking up and scoring these balls is nothing new. It was acutally the main challenge of the '00 year game, and scoring the soccerballs in '02. Some teams are acutally quite fantastic at it (95, 175 come to mind, although there are many others). Theres no reason why a 130 pound bot can't score these balls. Sure, it could mean sacrificing some other function, but who says thats a bad thing? Any body can push balls around, but sucking them up and scoring them takes a little finese. My own view: this game seemed to cater to rookie teams a little to much. Lets face it, most teams really did end up with a box with big wheels and a hook. Allowing the bots to score points in more then one way would have really opened up the field a lot more (and yes, there really was only one way to score points with your bot, the multiplyer was dependent on points already scored by your human player). There may have been a lot of things for the 'bot to do, but only one really seemed to matter.

I think the game would have been much, much better if 'bots had been allowed to score the small balls. I still don't understand why they wern't. I'm sure there were good reasons, but none are clear to me. In my view, the human was way way way over involved this year, and it really detracted from the game. This is a contest of robots, not basketball players. I don't really see the reasoning behind having a human player at all anymore. Maybe it gives the rookies some easy points, but is that always a good thing? Yes, the learning curve is steep but so what? FIRST isn't about making things easy, afterall.

-Andy A.
Reply With Quote
  #12   Spotlight this post!  
Unread 19-04-2004, 16:23
FizMan's Avatar
FizMan FizMan is offline
aboot, eh?
AKA: Chris Sinclair
#0783 (Mobotics)
Team Role: Alumni
 
Join Date: Feb 2004
Location: Toronto, Canada
Posts: 102
FizMan will become famous soon enough
Send a message via AIM to FizMan Send a message via MSN to FizMan
Re: Post-Season Human Player Opinion

I remember in the Pittsburgh regional, a team... and correct me if I'm wrong because my memory is all (@!#*&@(* after staring at the computer screen for XXXXX hours I think it was the Robocats... liek 379 or something or other... anythehow, in one of the qualification matches (or more than one... I was the field coach so I didn't watch too many) their robot wasn't on the field. All they had was their coach and human player, and their entire team (w00t pom poms!) was down on the field level cheering their alliance and human player on.

I thought that was VERY impressive and showed the kind of enthusiasm I would hope all teams share. I remember trying to get my team down to the field to watch our matches (instead of in the stands) and they were pretty much... "ehhh... why? What's the point?" Apathy kills eh?

... and I think I've digressed... anyways... GOOD WORK ROBOCATS! I saw you at the CDN regional too.... looking for an alumni member to mentor your team?
Reply With Quote
  #13   Spotlight this post!  
Unread 19-04-2004, 16:29
Brandon Holley's Avatar
Brandon Holley Brandon Holley is offline
Chase perfection. Catch excellence.
AKA: Let's bring CD back to the way it used to be
FRC #0125 (NU-TRONs, Team #11 Alumni (GO MORT))
Team Role: Engineer
 
Join Date: Jan 2004
Rookie Year: 2001
Location: Boston, MA
Posts: 2,590
Brandon Holley has a reputation beyond reputeBrandon Holley has a reputation beyond reputeBrandon Holley has a reputation beyond reputeBrandon Holley has a reputation beyond reputeBrandon Holley has a reputation beyond reputeBrandon Holley has a reputation beyond reputeBrandon Holley has a reputation beyond reputeBrandon Holley has a reputation beyond reputeBrandon Holley has a reputation beyond reputeBrandon Holley has a reputation beyond reputeBrandon Holley has a reputation beyond repute
Send a message via AIM to Brandon Holley
Re: Post-Season Human Player Opinion

i think this year was the best human player year ever. in stack attack like everyone knows the stacks got anniahlated instantly and eventually stacking became moot. even in zone zeal with the human player balls, the robots could still score 'em. this year the balls werent worth 1, but 5 and robots couldnt score em making human playering very very vital to a teams success. i hope they keep the involvement just where it is and i cant even start to imagine next years contest yet
__________________
MORT (Team 11) '01-'05 :
-2005 New Jersey Regional Chairman's Award Winners
-2013 MORT Hall of Fame Inductee

NUTRONs (Team 125) '05-???
2007 Boston Regional Winners
2008 & 2009 Boston Regional Driving Tomorrow's Technology Award
2010 Boston Regional Creativity Award
2011 Bayou Regional Finalists, Innovation in Control Award, Boston Regional Finalists, Industrial Design Award
2012 New York City Regional Winners, Boston Regional Finalists, IRI Mentor of the Year
2013 Orlando Regional Finalists, Industrial Design Award, Boston Regional Winners, Pine Tree Regional Finalists
2014 Rhode Island District Winners, Excellence in Engineering Award, Northeastern University District Winners, Industrial Design Award, Pine Tree District Chairman's Award, Pine Tree District Winners
2015 South Florida Regional Chairman's Award, NU District Winners, NEDCMP Industrial Design Award, Hopper Division Finalists, Hopper/Newton Gracious Professionalism Award
Reply With Quote
  #14   Spotlight this post!  
Unread 19-04-2004, 16:33
av11d's Avatar
av11d av11d is offline
College Bum
no team ((Team 75 Alum -- Capt 05 & 06))
Team Role: Alumni
 
Join Date: Jan 2003
Rookie Year: 2003
Location: Hillsborough, NJ
Posts: 158
av11d is a splendid one to beholdav11d is a splendid one to beholdav11d is a splendid one to beholdav11d is a splendid one to beholdav11d is a splendid one to beholdav11d is a splendid one to beholdav11d is a splendid one to behold
Re: Post-Season Human Player Opinion

I really enjoyed the greater human player contribution. It setup many more interesting scenarios when it came to choosing alliances. Last year, the human player was really insignificant. This year, though, it really added another dimension to the skill of the team. Like others have said, if a robot became dysfunctional, the entire team was still not dysfunctional.

We had tryouts on our team, and we narrowed it down to two HPs (myself another student). We ended switching each match... so we both got to experience what it's like down on the field. Depending on our objective for the match, we'd sometimes switch. He was often better at the mobile goal, while I was more consistent shooting at the stationary goal.

It was really a lot of fun!! I think they should keep the same level of HP participation next year, yay!
Reply With Quote
  #15   Spotlight this post!  
Unread 19-04-2004, 16:36
Billfred's Avatar
Billfred Billfred is online now
...and you can't! teach! that!
FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,536
Billfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond repute
Re: Post-Season Human Player Opinion

I guess our rookieness made this year normal for our team.

I'd have liked to see some more ways for the robot to score points this year. Human players should be important, but without a good one your team was limited to 0/50/100 points, depending on the robot designs.

Perhaps that's me...overall, I think things got better as matches progressed. It definitely looked that way on Archimedes.

Maybe next year we'll see something with human-robot interaction. Defense, perhaps?
__________________
William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

94 events (more than will fit in a ChiefDelphi signature), 14 seasons, over 61,000 miles, and still on a mission from Bob.

Rule #1: Do not die. Rule #2: Be respectful. Rule #3: Be safe. Rule #4: Follow the handbook.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What team had the best human player? charlie_grr General Forum 16 11-06-2003 12:20
Illegal human player bin placement Mike Soukup General Forum 29 01-04-2003 21:17
Human Player Rituals Nick Seidl Chit-Chat 20 25-03-2003 19:35
human player pads starting Soukup General Forum 9 21-02-2003 10:12
ChiefDelphi Forums Community Bulletin Brandon Martus CD Forum Support 0 18-06-2001 03:26


All times are GMT -5. The time now is 13:49.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi