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#1
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Re: You write <G34> and <G35>
Honestly, I think this issue is pretty clear cut.
If agressive maneuvers achieve any game objective, including preventing an opponent scoring, such maneuvers should be allowed. In the "real world" our designs have to be robust! It is the environment that constrains the design space, not the reverse. If aggressive maneuvers are deemed to achieve no game objective short of disabling / damaging an opponent, then they shall be handled according to the rules already in place. My opinion. Last edited by Joel Glidden : 20-04-2004 at 11:02. |
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#2
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Re: You write <G34> and <G35>
As for entanglement, I think that there needs to be a mechanism for identifying trends.
An example If a robot entangles an opponent during a match, they should be warned, and perhaps a sticker could be placed on their robot. If a robot with said sticker engangles an opponent during a match, they should be required to remove / correct the offending mechanism / feature. They should also get another sticker. If a robot with two stickers engangles an opponent during a match they should be disqualified. That's how it would work in Joel-land. |
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