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#3
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Re: Brainstorm: Aggressive play rule
ok here goes...I am borrowing alot from the other threads because I like alot of the ideas.
Rule <101>... If a team entangles another team or damages another team in any way, even if it is unintentional, that team will recieve a green "warning" card. That team will be immediately re-inspected by a designated inspector with extensive knowlege of the rules, parts, and dynamics of the game. The team must comply to the changes asked for by this re-inspector before they may continue in the copetition. If a team entangles another team or damages in another team in any way, even if it is unintentional, for a secon time, they will recieve a yellow warning card and visit with the re-inspector again before they can compete further. If a team has a third offense, even if it is unintentional, they will recieve another yellow card and must visit with the re-inspector before they can continue. If a team has a blatant violation that is deemed particularly offensive by the refs, they will recieve a yellow card if they have no warnings yet, or recieve a red card if they have recieved a previous warning (green or yellow cards). The team must visit the re-inspector immediately. If at any time a team has 2 yellow cards or 1 red card, they may not participate in any elimination matches. If they recieve these cards with qualifying matches left to play, they may participate in thos matches provided they have passed their re-inspection. If a team recieves these cards in the elimination rounds, they may not play in any more elimination rounds, and their partners must field an empty spot in any matches where the offending machine should be present. The last part is added so that teams do not get screwed by having a partner not allowed to play in the qualifying rounds, but so that a team will be screwed if their partner violates the rules in elimination matches. The multiple warnings should work, because even if the entanglement/damage was unintentional, the offending team should adjust their playing style to avoid entanglement or damage. The only things that I am not too sure on with this system are what to do when teams accidentaly damage a machine that is built in a way that is too fragile to handle the normal rigors of the game. Maybe someone else can help me out and elaborate on this. Thanks for taking the time to read my raMBLINGS rOB Last edited by Aidan F. Browne : 22-04-2004 at 00:21. Reason: Correcting numbering |
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