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#16
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Re: On Game Design
O.K. I'm ready to chime in. I am going to address one aspect of Matt's original post: Additional parts restriction and money restriction. Many of you that know me or have had this conversation with me already know where I am going, but here I go again.
At first glance, one would think that restricting additional parts would level the playing field. On the contray, the more restriction placed on the additional parts; the more advantage the "big money" teams have. The ThunderChickens are one of those "big money" teams. If the restriction went to $700, or even $500 our machine would look the same. Why? We can make everything we currently buy. We buy a $25 gear today and I could have it made on a wire EDM for free (cost of the steel ~$2) by our sponsor. We currently chose not to do this, but we could. With no restriction, the small team could buy the same $25 gear. If the restriction existed, the small team would have to pay anywhere between $50 to $250 to have it made if they could find a place at all. The tighter the restriction, the more advantage my team has. Another huge downfall of the restriction is the need for us to get T.V. exposure. What? How does the additional part restrictions have anything to do with T.V. exposure? The robots have to look good if we want to be on T.V. If they look like something we built in our garage, then we will have a harder time getting exposure. Look at the moster trucks .. beautiful artwork and design that gets destroyed at each competition ... the looks do nothing for the function but it is important for the exposure. Same goes for NASCAR or Drag Racing, or Formula 1. Looks matter and restriction on parts will kill any chance we have of getting real T.V. exposure. Either way, we will play with whatever rules we are given because the ThunderChickens will be inspired either way. -Paul |
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#17
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Re: On Game Design
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) has a better chance of getting more points |
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#18
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Re: On Game Design
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I do believe Matt's point though, was this- If other teams are capable of producing equally, if not more capable robots for much less money, why do teams have to spend the full $3000? Personally, I like the robots that look like they came out of a garage better than the polished up show robots. Maybe as Matt's info says, I've "been in FIRST too long", but I like seeing the ins and outs of a robot's systems. A machine will look good if it's well built, and throwing more money at a machine won't make it any better. What makes a machine great is it's fundadmental design and inherent functionality, not how much money is spent on it. To expand on that idea further, FIRST is about inspiring kids about science and technology, and what better way to get kids thinking than by presenting a problem. I'd rather students think of a creative and innovative method of coping with a mechanical issue with given resources, rather than say "well, we could always just buy this." My team has always been on a limited budget, so we're forced to find creative ways around what otherwise would end up as an expense, and I wouldn't trade anything in the world for that experience. As far as TV exposure, I'd almost fear that for FIRST at this point. FIRST is no monster truck rally, or racing event, or sports game, and shares none of the values each of them entail. The only way robotics will become interesting to TV audiences is if they become all out battlebots. I think FIRST is trying to change America on a culteral level by planting the seeds of gracious professionalism in the youth of the nation, and hope it grows and flowers once those students grow up and become the leaders of the future. Personally, I'd rather not see FIRST sacrifice it's roots of inspiration to pander to the TV crowd, even if the intentions are to inspire the TV crowd. I feel too much of what FIRST means would be lost in the process. |
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#19
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Re: On Game Design
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If we could have a television network broadcast the final matches from Einstein we would be golden. |
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#20
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Re: On Game Design
Marc P.,
What exactly do you disagre with? If the limit was $500, could you build the same robot you did with $1,200? All I am saying is that a "big money" team probably could and a low budget team probably couldn't. Is this what you disagree with? As to the quality of a product: You say that throwing more money at a design will not make it better. Many times this is just not true. Throwing money at a design is one of the easiest ways to make something more functional. I am actually in that situation right now with a development we are working on. The trick in many engineering applications is to make it good enough for the task at hand at the lowest cost. We will just agree to disagree about your comment on battlebots. The reason Comedy Central pulled the plug is that it was not interesting enough to capture the audiences' attention for 3 years in a row (same old, same old). We need to get the average Joe T.V. watcher to keep the channel on our competition for 10 minutes. If we can do that, then he will get interested and that will start an explosion of reaching more and more students outside of the current FIRST community. The key to those 10 minutes is flair. We need more flair. As to your point about finding creative ways to solve problems. I agree with you, but I argue that even if the limits were opened up all the way (this year was very close) you can't just go out and buy any old component off the shelf. There is one MAJOR limiting factor we must deal with that rules almost every decision we make ... 130lb maximum. That limit forces us to make a lot more creative decisions than chsing between EDM gears vs. bought gears. I really don't like re-inventing the wheel, so just let me buy my gears (and bearings and sprockets, etc.) I know, let's play a fun (and maybe enlightening for all) game. Let's think of a restriction we would like to put on the game to level the playing field and see how it affects different teams. Since I don't like any restriction, I won't go first. -Paul P.S. - I have been wating for this debate to resurface for a while now, because there are many long time FIRSTers that disagree on this subject. |
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#21
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Re: On Game Design
I think that the kit allows for everyone....rookie or not....to be able to build some sort of a robot to compete. Simply use the 4x2 alluminum to build your base.....stick the drill motors on....do the electronics...and there you've got a robot that can decently compete in the game.
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#22
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Re: On Game Design
To spend or not to spend? Those that can do and those that can't don't. Has this impacted FIRST to this point? I must admit that I am a relative rookie in FIRST but I have seen a lot of teams and matches in my 3 short years. As a mentor and announcer I have seen from 2 sides (I'm not sure how many sides there are) the pros and cons of money. When building there never seems to be enough. When I look at some teams I am jealous. When some teams look at us they are jealous (not cause I'm on the team). We are a mid finance team. I think of what could we do if we had more cash. Then I think, probably wish I had more cash.
Inspiration comes on different levels and in different forms. This year I was inspired to do more fund raising because we wanted to increase the awareness of our team. We were inspired by winning the West Michigan Regional last year. We were inspired by Wildstang. We were inspired by FIRST !!! I don't believe in fixing something that's not broke. I like to see teams with lots of money building a nice machine. I like to see rookie teams glow as their robot leaves the starting block and pushes home their first ball. I love to see a team with no robot at Championship work with other teams to build a basic bot to compete. I love to see students open their eyes and see a whole new world. Would I change anything ? Yes, but that is not to be discussed here. I would also like to see a game a bit more exciting than this year. Not that it didn't end up good it's just that it took all Friday to get there. I would like to continue seeing more technology developed. As you know this also takes money. If teams can find sponsers and have the money then let them spend. We already have limits. Don't change them just monitor how teams are beating the system and make them accountable. That is a big order I know and how do you accomplish it, I'm not sure but if FIRST wants some suggestions I would love to help. I don't believe in superteams, I believe in small teams stretching to accomplish great feats. Many small subgroups have a better chance of solving a problem than one large group. If I have offended any one I appologize but I am not pointing any fingers. These are just my thoughts and ideas. Paul - Throwing money at a problem does not always work. Take the New York Rangers, Please. Last edited by Steve W : 29-04-2004 at 19:41. |
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#23
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Quote:
In fact it seems kind of against the real world way of doing things to say to the students, "hey we need this sprocket that you can buy off the shelf for $19 but instead we are going to make the exact same thing for $70??" |
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#24
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Re: On Game Design
The game and the rules should not limit my or anyone else's creativity in the design of complex systems or any other aspect of building a robot or the strategy of how to play the game.
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#25
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Re: On Game Design
The point is, FIRST looks to inspire people... the game is ... whatever.. We can either choose to accept it as a challenge and do something about it or .... ,. Frankly, It is my first year, I don't know too much of the game except for stack attack and FIRST frenzy. From what I see, it just looks like these are moderate level games, and the success level(building a working robot) is huge in rookie and veteran teams.
However, its not only the game. There is recognition for lots of other stuff like animation, websites, helping other teams etc. If for some reason your robots are not that good, try doing other stuff. Maybe that would make you feel better. FIRST is a huge world ![]() |
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#26
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Re: On Game Design
Quote:
)I disagree with your example of the gear- if you can get your sponsor to manufacture it rather than purchasing it. Section 5.3.2.2 of The Robot part of the manual states: Quote:
Quote:
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#27
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Re: On Game Design
"The game isn't fair. It was never supposed to be fair."
Dean Kamen, kickoff 2003 |
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#28
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Here's a serious question that perhaps some have not thought about_:
What percent of your team's budget is put into building the robot? I would say that most typical small-medium teams are running budgets of 20-30k aren't limited by the costs on building the robot. The $5,000 for the first competition and $4,000 for a second regional, plus all of the buses or airplane tickets hotel arrangements... this isn't cheap stuff. This is prohibitive. Money doesn't help you build a better robot... or even level the field. Great engineers will do more with less. The real quality difference isn't the cost, it's the machining setup. If you or a local sponsor has access to CNC equipment, you've got a huge advantage to the small team using hand drills in a janitor's closet. This is a fact of life, and nothing can change this. Team 461 has CNC's set up at their high school... which has been a huge advantage. Lots of money, lots of top notch engineers and high school students, large facilities, and off season programs are making FIRST teams more competitive. Each teams needs to decide for themselves how much they want to invest in being competive, and how much they want to invest in engineering inspiration. They are only mildly intertwined. As to regards to this years game, I don't think that picking up a ball and placing it on the goal was an extraordinatorly difficult task. However, hanging was trickier for one reason... so I'll go a little off topic. It would be a very different game this year if the bar was 8 or 9 feet off the ground instead of 10. Because of the robot's 5 foot height limit, you couldn't have a two link arm fold in on itself once and be tall enough to reach over the 10 foot bar to hang. Hanging required an arm to either two revolute joints, or a revolute and prismatic joint. This makes arms much more complicated in terms of finding kinematic solutions for object placement by the drivers, and requires an additional motor to provide this function. You could get around this requirement by being able to climb the 6" steps, but often still, many teams still required an additional link on their robot due to the angle of approach and additional length required. Anyway, those are some thoughts. Thanks to everyone for bringing up this interesting topic. Matt Last edited by Matt Adams : 29-04-2004 at 22:09. |
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#29
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Re: On Game Design
I know there are some teams with a lot of money. But I don't see them setting around thinking, "hmmm...I could build this for 1,200 or 3,500 and it will have the same functionality. I think I'll spend the 3,500." People try to build the best robot for the cheapest price. It is human nature, especially around us engineering types.
I don't see having a the limit at 3,500 as causing bad robot design. I want example of teams spending 3,500 for things they could do for 1,200. And if they did for some reason I don't think I would really care. If they found an easier way and kept under the limits and it worked for them it is okay by me. Money is really good at finding its way into places. You've heard of campaign finance reform. Well in FIRST the limit is kind of like your hard money. But all the organization that become part of your team and help with machining are like soft money. You will always have people with more resources in FIRST. Hence, FIRST isn't meant to be fair. These ideas are meant to even the playing field. I don't see them making that happen. There will always be the have and have-nots. There will be teams with lots of resources and teams with little resources. The best way I've seen if your serious about making a level playing field would be to limit teams to one regional. This seems to give an advantage to teams with the resources to attend two regionals and to team in the proximity of multiple regionals, primarily the East and Mid-East regions. |
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#30
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Re: On Game Design
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On the issue of rookie team competition, no way can anyone say that rookie teams have a huge disadvantage. And, a big obstacle is just a bigger motivation to do even better. There are always some rookie teams at the top of the rankings (if you want to measure success that way). FIRST's methods for desiging the game are great, and I've only seen their games get better every year! |
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