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#1
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Re: [Official 2005 Game Design] Game Elements and Subtasks
You know, that brings up a cool idea, remember at the team party this year, there was a game where there was a large wall, and the people had to work together to get things at the end, and the people were attached together. That's a cool idea.
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#2
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Re: [Official 2005 Game Design] Game Elements and Subtasks
I like multiple tasks in the game.
I like the idea of scoring zones. I like two robots against two robots. I am waiting for the auto mode to be at the end of the game. I like the multiple levels for the playing field. I have often thought of huge popsickle sticks (both ends rounded) that both robots would need to work together to make the sticks stand up (by leaning against each other.) |
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