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Unread 06-05-2004, 19:39
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Re: [Official 2005 Game Design] Game Elements and Subtasks

You know, that brings up a cool idea, remember at the team party this year, there was a game where there was a large wall, and the people had to work together to get things at the end, and the people were attached together. That's a cool idea.
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Unread 06-05-2004, 20:00
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Re: [Official 2005 Game Design] Game Elements and Subtasks

I like multiple tasks in the game.

I like the idea of scoring zones.

I like two robots against two robots.

I am waiting for the auto mode to be at the end of the game.

I like the multiple levels for the playing field.

I have often thought of huge popsickle sticks (both ends rounded) that both robots would need to work together to make the sticks stand up (by leaning against each other.)
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