Go to Post If you plan the work and work the plan, you will very likely make it to the district championship. - IKE [more]
Home
Go Back   Chief Delphi > Competition > FRC Game Design
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 06-05-2004, 19:52
Ryan F.'s Avatar
Ryan F. Ryan F. is offline
Registered User
no team
Team Role: Alumni
 
Join Date: Mar 2004
Rookie Year: 2003
Location: USA
Posts: 376
Ryan F. is a jewel in the roughRyan F. is a jewel in the roughRyan F. is a jewel in the rough
Re: [Official 2005 Game Design] Game Elements and Subtasks

An idea I really liked is a sort of "capture the flag" element. It would be something that you had to trigger, and exists on both sides of the field (one per alliance). Robots would have to manipulate or trigger these, which would either be a bonus to them, or a penalty to the other team. This would cause teams to have to think much more about defense, and strategy would be a must to protect your undecided trigger thing . This would also cause much more exciting matches.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Official 2005 Game Design] OK, so YOU design the 2005 game... dlavery FRC Game Design 37 26-10-2004 23:15


All times are GMT -5. The time now is 07:18.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi