Go to Post Earlier today, I finally saw a copy of the [WFA] essay that was submitted by my team (there will be a separate reckoning later with all those that kept this a secret from me). The narrative overwhelmed me. - dlavery [more]
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Unread 06-05-2004, 21:04
Nate Edwards Nate Edwards is offline
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Re: [Official 2005 Game Design] Game Elements and Subtasks

I would like to see something with multiple shaped balls and objects (like the bowling pins, footballs, tennis balls, and roadcones.) Each one has different point values and certain ones have to be done by the robot and certain ones by the human player... It would all be on a revolving field. The drivers stations stay in the same spot but the field revolves. Maybe it makes 4 rotations and the balls possibly would be color coded or something and there are different goals etc... It would make the game intresting I think.. how about a huge road cone that you have to cap the goals with and you have to capture it from your opponent. I read some of the posts and really liked them so incorparated them into mine. Any of these ideas sound really cool.

Nate
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Unread 07-05-2004, 09:14
Joe Reel Joe Reel is offline
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Re: [Official 2005 Game Design] Game Elements and Subtasks

I agree with the ideas:
1. multiple level playing field
2. 2 vs 2 robots
3. scoring zones
4. multiple shaped objects varying in size (ie. soft balls and 30" balls )

I would add an element of the game that would be a lever type assembly that has a bucket attached to it so that when enough small objects were in it it would lift a barrier that covers a larger goal for the larger size objects. The bucket could be removable thus introducing a defensive side to the game. It would also add another task of picking the bucket up and placing it back on the lever arm.
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[Official 2005 Game Design] OK, so YOU design the 2005 game... dlavery FRC Game Design 37 26-10-2004 23:15


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