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Unread 06-05-2004, 21:06
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Thumbs up Re: [Official 2005 Game Design] Game Elements and Subtasks

I would love to see various terrains (maybe a pit of packing pop-peanuts or something like that)... that would emulate real terrain much better.
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Unread 06-05-2004, 21:15
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Re: [Official 2005 Game Design] Game Elements and Subtasks

corn cernals
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Unread 06-05-2004, 21:27
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Re: [Official 2005 Game Design] Game Elements and Subtasks

Every year there has been some kind of fixed area that teams could score points at the emd of the match by being on, above, near, etc. I like this idea. What I do not like about this is that the place that gives the points is the same all the time. Last year with the ramp, this year with the bar. Teams could then just go sit on the bar for the whole match and get an auotmatic 50 points. What If there were a few "Bonus" areas on the field, and the Computer would randomly select a spot that robots had to be in at the end of the match for the bonus points. But, the spot would be selected and shown on the big screen DURING The macth. I think that would be a good way to show how things that you design (mars rover, anyone?) may have to overcome different tasks, but may have to do them on the fly without that much time to prepare for it.

Thats my 2 cents
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Unread 28-09-2004, 10:01
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Re: [Official 2005 Game Design] Game Elements and Subtasks

Differering layers of carpet would work, like the robot has to "wade" through a section to get to the scoring zone? maybe?
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Unread 28-09-2004, 10:06
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Re: [Official 2005 Game Design] Game Elements and Subtasks

Quote:
I'd like to see a walking challenge!
Too late some one all ready built a walking robot. I think it was for zone zeal.
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